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earn research after battle.

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12 years ago
Jun 23, 2012, 6:02:28 PM
I've read enough sci-fi space battle stories to notice a trend. You'll often see the technologically inferior party somehow pull off a win, and in doing so, is able to salvage some sort of technology from the defeated party to use against them in the next battle.



I think it would be a good idea to someone implement that idea into endless space battles. If the party that has less research wins a battle, there is some sort of random research reward (eg, a few research points, to a (rare event) ship tech discovered in the salvage.
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12 years ago
Jun 23, 2012, 6:18:12 PM
This has already been proposed, here: /#/endless-space/forum/28-game-design/thread/11800-salvage-enemy-tech

This thread has been linked to the former and is moved to the archives.



Also: There is already a faction trait that gives you research point for every cp you shoot down during battles. I believe the cravers e.g. have that ability.
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