ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
Currently when you modify a ship it does not appear that you can name the new model. Can this be remedied? Some of us are a bit anal about ship names and I do want to preserve the ability to retrofit ships I really don't care for the suffix indicating how many times I did. I guess another question would be, why could I not retrofit any destroyer hull to another destroyer hull configuration?
Well your upgrading a existing class, so it become II and III.
But if you are suggesting that a class of ship should be able to upgrade to any type with its type of hull, it has been suggested but i do not support it due to balancing concerns.
Igncom1 wrote: Well your upgrading a existing class, so it become II and III.
But if you are suggesting that a class of ship should be able to upgrade to any type with its type of hull, it has been suggested but i do not support it due to balancing concerns.
I am mostly concerned with the name. I tend to incorporate the number of weapon type into the name if not a short abbrev of the weapon type. Still trying to determine why we cannot name them in the first place.
Shivetya wrote: I am mostly concerned with the name. I tend to incorporate the number of weapon type into the name if not a short abbrev of the weapon type. Still trying to determine why we cannot name them in the first place.
This may be due to a coding problem, ships in a class line can be easy to code for upgrading, but different names would cause confusion between the upgraded ship and a new one.
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