ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
FinalStrigon wrote: This is what the Retreat Card in battle does. Your fleet tries to escape, but one battle phase still happens. Survive that, and your free, assuming there is a string for your fleet to retreat along. There is a card you can unlock along the east tech tree that is called Combat Retreat, I believe, and allows you to avoid that battle phase, or at least most of the damage.
and it is a totally POINTLESS card in the scenario I list.
As I want to retreat regardless. I do not mean, survive without possibility of loss. I mean, do not waste my time loading the tactical combat module.
So it would work like AUTO but the AI would only execute a RETREAT and never anything else. I should not have to go manual just to make them flee.
It is mildly annoying having to go into battle to play the retreat card every time, i know people who just let their scouts and colonizers die because its annoying. I understand why they make you go into combat because you take some damage and sometimes you don't get away, but there has to be a way to auto calculate this without having to load the whole battle.
Agreed, I hate having to fire up the manual combat in order to simply retreat, I was truly surprised when my scout ship was destroyed when I hit auto resolve the first time as I had previously being using manually. Figured I'd just save time and hit auto as surely my scout would retreat in the face of overwhelming odds (2 defenders). Nope apparently it attempted to engage the defenders and was obliterated. The ability to define a fleet tactics or ship roles allowing the auto resolve to more intelligently handle battles. See the Fleet-Doctrine thread for more on this.
FinalStrigon wrote: This is what the Retreat Card in battle does. Your fleet tries to escape, but one battle phase still happens. Survive that, and your free, assuming there is a string for your fleet to retreat along. There is a card you can unlock along the east tech tree that is called Combat Retreat, I believe, and allows you to avoid that battle phase, or at least most of the damage.
And if we don't want to sit through 5 minutes of the same cinematic s over and over when we know we want to retreat before the battle ever begins?
Yes there is a card, but why should we as players have to sit through the loading and battle screens over and over (that can be rushed or anything). Try to do this a few times per turn and it becomes very tedious.
Shivetya wrote: and it is a totally POINTLESS card in the scenario I list.
As I want to retreat regardless. I do not mean, survive without possibility of loss. I mean, do not waste my time loading the tactical combat module.
So it would work like AUTO but the AI would only execute a RETREAT and never anything else. I should not have to go manual just to make them flee.
I know what you're asking for. And it would be nice, yes. My point was just to point out those cards, in case the people in this thread didn't know about them. It's all you can do right now to save fleets facing certain destruction, and until such a time as an auto-retreat button is added (if it will be), it's all we can do.
Yup, adding a [RETREAT] button to the [AUTO][MANUAL] battle dialogue would be a great thing. Actually, adding an Always Auto-Retreat toggle to a fleet would be handy, particularly when your human opponent waits to start a battle knowing full well that you're already in another battle thus you can't escape his attack... *more simultaneous moves le sigh*
FinalStrigon wrote: This is what the Retreat Card in battle does. Your fleet tries to escape, but one battle phase still happens. Survive that, and your free, assuming there is a string for your fleet to retreat along. There is a card you can unlock along the east tech tree that is called Combat Retreat, I believe, and allows you to avoid that battle phase, or at least most of the damage.
You're right FinalStrigon ! (It's one of the cards that I have never used lol)
vrashq wrote: There is no need to put a retreat button. As Daltrain said, it should be albe only if your fleet has enought movement points !
But to make more realistic, it is necessary that the fleet retreating could receives damage and can still be destroyed !
This is what the Retreat Card in battle does. Your fleet tries to escape, but one battle phase still happens. Survive that, and your free, assuming there is a string for your fleet to retreat along. There is a card you can unlock along the east tech tree that is called Combat Retreat, I believe, and allows you to avoid that battle phase, or at least most of the damage.
If you all go into manual battle, there is a retreat card for you to use. I know it isn't the same as what you're all suggesting, but it could help you save your small fleets for now.
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