ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
Hello, I am a happy customer and I thought of a great way to increase strategy to space combat-
Fighters and Bombers
Now, if you aren't totally on-board with me, here are some reasons-
The beginning stage (where neither fleets can attack each other) is a perfect time for fighters/bombers to be launched at the opposing fleet (the fight still begins at stage two though.)
Fighters could be a second defense against those pesky missiles if they don't have their hands full with bombers or fighters.
To me there just seems to be not enough different weapon modules so adding this in would/could increase that.
Flak (anti-missile) defense modules could also be a defense to fighters/bombers.
There doesn't seem to be that much room left on the research area so better bombers could be unlocked as you research better missiles; The same could be implemented with plasma or kinetics (maybe even both!) for fighters.
I think adding fighters and bombers to the game would add a great deal more of strategy and fun to Endless Space.
I'd point out the origin thread for this idea, if you wanted to add your thoughts to it, but I'm not sure where it is...Nosferatiel will likely link you to it, when he comes around to this thread. Sorry.
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Infantry win firefights. Tanks win battles. Artillery win wars.
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"God's in his heaven, all's right with the world." Nerv Motto, Neon Genesis Evangelion
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