ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
We should be allowed to tax different systems at different rates. This would make better use of those +happy anomalies. It would also allow you to only have to build happiness buildings on your most valuable systems or colonize undesirable systems without tanking the economy of your entire empire just so this system can be productive.
Igncom1 wrote: A System tax rate would heavy unbalance tax based affinity like the UE or Sophon.
Such things can be accounted for.
For example, if the tax rate in system A is "not normal for the empire" then it doesn't get the "normal for the empire" science/production bonus, and instead gets the bonus based on what that system's tax rate is.
I believe I saw the devs already state somewhere that they weren't going to implement a system tax rate, anyway.
As nice as it would be, to help spare the approval of freshly conquered system...That is a bit more micromanaging than I would like to see. It became a pain in Total War just having to remember to go back and check the provinces you exempted from tax so manly turns later to see if they would bring in profit now or not. I wouldn't want to deal with than, or even individual sliders, in Endless Space where the focus isn't on economy management so much.
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