ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
I want to see how many turns a fleet has to do until it reaches a target (including of course enemy and neutral fleets)
ex: I see a pirate ship going to a system that belongs to me, i see that the pirate fleet has 2 movement but i dont know how many turns will have to pass until it reaches my system.
This is very important because i can move my fleets in time.
I am not sure I agree that you should be able to see enemy ships turns, maybe if you had very much better technology. Anyway you can see the distance it moves between two turns and figure it out pretty accurately.
For your own ships its somewhat visible on the dots of the route, even if it is not a number, you can count how many turns it takes.
So today you can either estimate the time and send your ships in or send them in ahead of time. So I do not agree that its very important to get this done. There are other things that is much more needed.
You can already see their speed, there's absolutely no reason why distance and therefore ETA shouldn't be available. The movement UI is rather lacking right now, hopefully they take another pass at it and add distance and ETA for all owned and detected fleets (and systems you're hovering on with a fleet selected), something that every other turn-based (and often even realtime) strategy game shows when you have every other relevant piece of information available.
Would be great, The data is there, but I aggree with Siderius , enemy movement shouldn't be available, only own fleets should be visible with ETA in turns
Actually - If you can detect an enemy vessel you should be able to calculate their estimated time till destination (that is when they'll touch down on the next system - not their entire flightplan)
So I agree that both "sides" should have ETA's - except enemy ETA's should only reveal their next "node" when travelling.
Mansen wrote: Actually - If you can detect an enemy vessel you should be able to calculate their estimated time till destination (that is when they'll touch down on the next system - not their entire flightplan)
So I agree that both "sides" should have ETA's - except enemy ETA's should only reveal their next "node" when travelling.
What about showing ETA only the turn after you detected them? Then you see their current movement, instead of directly when you first detected them?
I am also impressed they can be discovered when traveling through a wormhole.
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