ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
I've played this game a lot, and i'm really impressed by its quality. Howeaver, one aspect of the game has disappointed me: moons. I don't know why this aspect isn't developed, but it should. Moons are not only ''useless rocks'', as the surveys often reveal. They may have mineral riches, ice, life and whatever we can imagine.
What I propose is that the moons should have various types and be colonizable, just like planets, so that they could be exploited and all. Also, there should have the possibility of planets (specially gas giants) to have more than one moon, which could also improve their FIDS, besides being a realistic aspect. After all, who would like to live in a gas giant where there's the possibility to live in one of its moons?
I hope that you agree with my view of thi aspect of the game, because I trully believe these changes would make the game more immersive and complex, and therefore better.
Igncom1 wrote: Moons are paired with planets and there are many improvements that can make them very useful to your empire.
Everyone knows that there are some improvements which are made for the moons, but this should be developed into a more complex system to make moons more usefull, as i've stated before.
general_bulgarvski wrote: Everyone knows that there are some improvements which are made for the moons, but this should be developed into a more complex system to make moons more usefull, as i've stated before.
Indeed, but at what point does this level of detail begin to drag a player down into micromanagement?
Also at what point does not having a moon become a severe disadvantage vs a system that does?
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