ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
This is wonderful, and I've been using it a lot, but I keep noticing a few little niggling things that bother me.
First, the pilot and commander abilities are almost the same color. The yellow/orange color is alright for one of them, but... I dunno ... take a page out of the other guy's book and make the pilot blood red. (... or the administrator if you'd prefer... just pick one.)
Also, I think you highlighted a few of them wrong:
Hyper-Driven is shown purple (Adventurer) but it's Commander.
Lloydski wrote: This is actually REALLY useful. Thanks!
Correction, it WAS really useful. Now it IS obsolete.
The current skill tree can be found in this thread, so this sticky should be unstickied and left to die the fate of all threads that were once great but are no longer relevant.
However i am not sure if i am becoming color blind with age, but i have a really hard time telling the yellow from the orange from the green borders. Could you please make the borders thicker and maybe make the colors a bit more different? I think the main problem is that the colors are too luminous / on the light side.
I still can't force myself to double-triple check all skills... Hope i'll do it some time soon, but tbh i hope that someone will do it and inform me here.
It is just a png, I highly doubt that downloading it can cause any problem. Still, is mediafire better? I have downloaded, and re-uploaded to mediafire:
However i am not sure if i am becoming color blind with age, but i have a really hard time telling the yellow from the orange from the green borders. Could you please make the borders thicker and maybe make the colors a bit more different? I think the main problem is that the colors are too luminous / on the light side.
First, the pilot and commander abilities are almost the same color. The yellow/orange color is alright for one of them, but... I dunno ... take a page out of the other guy's book and make the pilot blood red. (... or the administrator if you'd prefer... just pick one.)
I don't really want to change colors tbh. I like as they are atm. But if anyone else would agree with you, sure i'll change.
rickynumber24 wrote:
...
Also, I think you highlighted a few of them wrong:
Hyper-Driven is shown purple (Adventurer) but it's Commander.
Emergency Shelter is Commander, not Pilot
Those are all the ones I'm confident of.
Thanks a lot for pointing that out!
They must have changed it recently. I was triple checking every single skill.
But i actually think this change is for the best. I was wondering myself why Commander had less skills compared to other, now its more or less balanced.
I'll check every other skill lil later when i have some spare time...
The tree I designed (and Marthnn linked to above) is meant to be printed out across 2 pages. At least one person asked me to create a single-page chart but I think I will simply link to yours. I see no reason to duplicate such a fine job!
Kareal wrote: Great job, best one of these I've seen yet!
Making the class requirement 'border' colors more obvious would be nice. I missed them at first glance.
Have made it a tiny bit more "obvious". At list if i understood u right...
Marthnn wrote:
...
The presentation is very nice, it fits the game theme well. But it would be useful to regroup abilities according to hero class, at least as much as possible. For exemple putting "Battle Action : Armor Weak Point" to the left with those other adventurer abilities, which would require transfering "Hardy constitution" to the right, and "Commander in chief" to the right of "Ground pounder".
Sad part is, this will probably change before release...
Regrouped skills a bit, but i can't see how i can move "Commander in chief" to the right of "Ground pounder" , sorry...
adder wrote: Nice
You actually print-screened every single one?
Yes. it took me 150-200 turns as Horatio to make enough clones to get everything i needed.
Are you sure the requisite of Smart Investor is Negociator 3? In this thread, the abilities tree indicates Negociator 2 instead, while the wiki agrees with you. Can't be both...
Ah, silly me, requirements are all indicated on your tree. I'm guessing you used print screens?
The presentation is very nice, it fits the game theme well. But it would be useful to regroup abilities according to hero class, at least as much as possible. For exemple putting "Battle Action : Armor Weak Point" to the left with those other adventurer abilities, which would require transfering "Hardy constitution" to the right, and "Commander in chief" to the right of "Ground pounder".
Sad part is, this will probably change before release...
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