Logo Platform
logo amplifiers simplified

Am I missing a resource?

Copied to clipboard!
13 years ago
May 6, 2012, 11:07:32 PM
I have researched Cruisers and Destroyers and I have access to Titanium-70 but I still can't build them...



Is there some step I'm missing or is this a bug? smiley: confused
0Send private message
13 years ago
May 6, 2012, 11:14:40 PM
Ooops...editing..



I think it depends what you use in their loadouts. Different modules have other requirements to create them. Hover over the "Available Ship Designs" area and you can see what you *actually* created requires you to have



Accelerated Magnets, fro example, requires hyperium, even if the base ship didn't
0Send private message
13 years ago
May 6, 2012, 11:18:40 PM
Otherwise, make sure you have the strategic resource researched

...and that the planet it is on is actually colonized

...and that something isn't blockading your system
0Send private message
13 years ago
May 6, 2012, 11:21:13 PM
Holy Flip I didn't even know that was there! Thanks... No I have to see what I can use....



*Goes off to run into a brick wall of a learning curve
0Send private message
13 years ago
May 6, 2012, 11:24:48 PM
Yea! I had to edit because I thought the base ships were requiring antimatter in some cases, but it was actually the modules, so I learned too..



Looking at the 6 ship types, it appears that only Cruisers actually require a resource (Titanium) by default. All the others you can create without a resource, as long as you stay away from modules that add requirements



1st laser requires hyperium, 1st missile requires titanium, 3rd shield needs antimatter. higher ones probably too, didnt check. bunch of support modules add resource reqs
0Send private message
13 years ago
May 7, 2012, 5:14:55 AM
You have to research the tit/anti/etc. in the right part of the tech tree (they are from the couple first techs)
0Send private message
13 years ago
May 7, 2012, 1:51:11 PM
If you have the tech and the resource, you should be able to build the required ship (and researched module)



Though, if the system with the resource has been blockaded by a pirate or other hostile, you won't have access to that resource anymore.



Could be a bug, but more likely it's due to being blockaded
0Send private message
13 years ago
May 7, 2012, 2:39:52 PM
Yes, a blockaded system can't trade, so that resource is no longer available.
0Send private message
13 years ago
May 7, 2012, 5:11:24 PM
It is annoying that a single enemy scout can blockade, even when I have a large defense fleet in the system. I wish that blockade required being the *only* fleet in the system, or the *largest*, or something.
0Send private message
13 years ago
May 7, 2012, 5:31:14 PM
davea wrote:
It is annoying that a single enemy scout can blockade, even when I have a large defense fleet in the system. I wish that blockade required being the *only* fleet in the system, or the *largest*, or something.




In the next build you should be able to block fleets from going deeper into your empire's space on choke points by positioning a fleet there. That the AI scouts basically fly around everywhere they want, totally unimpeded, is not intended.
0Send private message
13 years ago
May 7, 2012, 5:34:04 PM
My specific example from another thread was a game where my only Ti-70 source was on the border of an active war. I had a defence fleet there. But the enemy AI would send 1-2 scouts per turn to land there. Even though my defense fleet was there, I could only engage one of the scouts, and the other would blockade. In the next build, will *multiple* incoming fleets all be automatically attacked by my standing defense fleet?
0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message