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Five key things to do in your first turn

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13 years ago
May 10, 2012, 4:38:10 AM
1. In the empire screen, drag the tax rate down until your approval is "ecstatic". This has a huge effect on your economic growth.



2. In the research screen, select Soil Xenobiology.



3. In the academy screen, make sure you have at least one hero with Administrator.



4. In the system screen, click on your planet and select the food exploitation.



5. Select just your colony ship, and move it to the nearest planet. Then select just your scoutship, and move it to the second nearest planet.
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13 years ago
May 10, 2012, 7:59:48 AM
1. Debatable. Ecstatic population is good, but so is getting a hero - ideally an administrator - as soon as possible - personally I jack UP my economy a notch or two if necessary to get 22 dust in a couple of turns, buy a hero, and then drop tax rate.



4. I sometimes go for the 'industry' exploitation. It depends on whether or not there is another planet in the system which I intend to turn into a 'grain basket' planet.
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13 years ago
May 10, 2012, 12:54:39 PM
That's the beauty of strategy games.

There is no one way to win/be the best otherwise it's shallow and boring.



What I get from this thread is think about your first 5 turns and manipulate either dust or economy to help you out in the early game. Don't expect to get better by doing nothing.



Toad
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13 years ago
May 10, 2012, 2:03:01 PM
lurker wrote:
1. Debatable. Ecstatic population is good, but so is getting a hero - ideally an administrator




I haven't run the math yet, and it will probably be retuned in the next alpha anyway. I usually wait till I get the first couple of pop increases, then boost my tax rate high for a couple of turns to get the administrator.
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13 years ago
May 10, 2012, 3:39:01 PM
davea wrote:
I haven't run the math yet, and it will probably be retuned in the next alpha anyway. I usually wait till I get the first couple of pop increases, then boost my tax rate high for a couple of turns to get the administrator.




Huh, I usually increase my tax rate for the first 2 turns so I can buy an Administrator, and then reduce it again.
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13 years ago
May 11, 2012, 2:24:13 AM
On lowering the tax rate, you can see the Turns Until Population Growth numbers go down. But they don't go down every time you move the slider. So you can see how much it effects your next population increases, and find a sweet spot that gives lowest turns to growth and yet highest tax rate. My favorite spot is the one that is whatever gives a positive tax income but the least amount of turns until growth.
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