ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
The goal is to control when weapons fire. Right now weapons discharge at the start of combat and it is a relatively simple matter to control when they fire a second time. Preventing the initial discharge is starting to frustrate me. I believe I have two different method of preventing weapons from firing.
First is the StartDelay command.
[code]
-> StartDelay : The effects are emitted after the phase begin time + start delay.
-> RangeDelay : The effects are emitted during this short duration.$
[/code]
The other would somehow involve adding a true false check. This method would be the best way of creating the system, if in melee combat phase, then allow lasers to fire otherwise stop laser from firing.
However, I have very little idea of how to approach this coding problem. Hoping someone could provide some insight.
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