ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
the title basically sums up my exploits and serves as a warning to others. Decompiling Assembly-CSharp and recompiling it again will not work - The game hangs after creating Bootloader and I can't trace the source of the Hang.
So to avoid anyone else wasting that much time fixing the source, don't do it, it won't work
On a completely unrelated note if anyone compiled Mono and could send me cpu_x86.h I'd be grateful.
I use reflector and when I decompiled it, it didn't come out properly. Which is annoying, but to be expected.
There are two ways of doing it, you can decompile it all with ildasm and recompile it with ilasm, and that works fine. The only problem is you have to code in cil, which is .net assembly. The other way is using the reflector plugin, reflexil. That lets you modify and replace specific functions with c# code. It tends to work well.
Thanks for the hint, unfortunately this method is good only for small fixes, as the reflexil compiler does not support base class references and modifying IL line by line using GUI is tedious at best. Maybe i'll dig around Cecil to see if I can't do some automatic hack transplanting between compiled DLL's.
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