ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
I have spent some time today creating some new anomalies. But, apart from new descriptions and slightly different effects, I am not sure that much "interesting" can be done with these. Today we cannot add any graphics apart from small changes to the rim color/power and atmosphere color. The only effects which anomalies can have is to change the base FIDS/approval/pop cap of the planet.
Are there any tricks you can suggest with the xml to do "something different" with anomalies? I am looking for suggestions on the xml, not general suggestions on things that would be cool.
One author "defekt" has sugested an interesting idea. The "reduction" of an anomaly via the adaptive colonies tech can actually have any effect which an anomaly could have. So, here is one idea:
Toxic Geodes
Enormous, naturally formed, mineral-lined geodes are present under the surface of this planet which are filled with highly toxic gases. While mining operations can be undertaken with some caution, advanced technology may discover a way to make these enormous voids habitable.
-1 Food
+1 Dust
+1 Industry
After reduction:
+2 Population
+1 Dust
+1 Industry
After reduction, the population cap is increased.
Another idea (also by the same author) is to give a random bonus after reduction:
Recent Impact
This planet was recently devastated by an impact from a previously unidentified solar body. With the help of advanced technology, rare properties brought to the planet by the impact body can be exploited.
-10 Approval
-2 Food
-1 Dust
After reduction:
20% chance of: +3 Food
20% chance of: +3 Science
20% chance of: +3 Industry
20% chance of: +3 Dust
20% chance of:
Although it is kind of a hack, we can implement this with five different anomalies, all using the same description, but with different reduction effects.
Any other things you can see to change in the xml?
davea
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davea
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