ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
At first I thought you just wanted a mod to make Dust production equal industry production, but what you're asking for is a little more complex. I'll take a look to see if I can do it, but I make no promise.
Edit: Sorry, it seems cost is simply defined as a number referencing some deeper code I couldn't find. There is no way I know of the change what the cost is in.
Oh, I didn't see your last post before I edited. If you want I can add some way to make dust equal industry+base dust and send it to you, but you'll have to specify how you want it (e.g. a trait, an empire improvement (or some other kind), ect.)
Igncom1 wrote: I feel like the simplest way I could achieve this is by mimicking the sowers affinity, and change all of the industry into dust.
Thus leaving a player to buy every thing.
This is something what I am going to add to UE (and in the end everything for them is all about money).
Actually it's fairly easy to code, you just multiple industry with 0 and add system dust (notice it has to be system or you are in problems) to industry.
Anyway can't one already buy everything if he has enough money? True that everything comes in next turn, but this is something we really can't change.. and I actually like the way it's now (makes sense, you "buy" stuff and it's not instantly warped to place but instead delivered on next turn "Building delivery!" "here, take 10 dust tip") .
Hupailija wrote: This is something what I am going to add to UE (and in the end everything for them is all about money).
Actually it's fairly easy to code, you just multiple industry with 0 and add system dust (notice it has to be system or you are in problems) to industry.
Anyway can't one already buy everything if he has enough money? True that everything comes in next turn, but this is something we really can't change.. and I actually like the way it's now (makes sense, you "buy" stuff and it's not instantly warped to place but instead delivered on next turn "Building delivery!" "here, take 10 dust tip") .
You can never have enough money, especially as wars mount on.
Harel55 wrote: Yaaaaaay, something to do! I'll just do the easy thing and use Hupailija's idea and make it part of the UE affinity (and the Sherdyn affinity).
Harel55 wrote: I tried to make it so that the UE affinity added industry to dust, but it didn't work. Any tips?
Yes, you can't put simulation properties inside of Technology.
You can put in what you wanted to EmpireDescription.xml and then unlock from there.
or
You can put it to traits and then hide it from seeing... actually you can put it directly to UE affinity if you change EmpireTraitDescription.xml and put it directly under
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