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Netrat balancing

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12 years ago
Aug 19, 2012, 12:32:10 PM
NETRAT BALANCING MOD v.1.6.3 for ES Version 1.0.18

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Download the mod ntmod163.zip

To install it unzip the file to :

C:\Users\your username\Documents\Endless Space\Modding[/B]

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Replaced the galaxy generator plugin from 18 version.

Fixed an annoying bug.

I made this very simple mod to add and change some aspects in the game, after my gaming experience.

1.I removed the increased research cost in all technology trees, because was a disaster for race like Hissho at start.....the slower option at start works good for now....Also the modifications in weapons removed(i prepare a lot of changes in weapons-new weapon-beam modifications-new techs).

2.I have applied the colored anomalies, a fantastic idea by Luminality forum thread here for more details(It's incredible how change the game...and...i don't see any reason not to have this mod).

3.I wanted more variety and unique planet anomalies for each planet types like barren, Lava, etc. in order to increase the variety of system importance, the specialization of exploits and the strategic elements in game.

In this version i have integrated the anomalies from the more-anomalies mod of davea. But i have modified the reductions from more anomalies for example... the Recent Impact now is connected with planet type so if you find a barren or Terran or Arid or GasHydrogen with Recent Impact you apply the recent impact reduction with economy improvement etc for all other planet types. Also i don't have adopted the planet anomaly probability system by davea(will see about that). Also the -3 food removed(and became -2 or -1) from all anomalies, because was a huge block for quite some time to AI. And changed some values to be more realistic. Also simplified the names and removed the ugly (-), (--) thanks to colored anomalies.

So now the planet anomalies are 17 and the reductions 15, plus 5 for Garden Of Eden and 13 for Recent Impact planet type based reductions(33 total).

The following lists:

Planet anomaly list:

[LIST=1]
  • PlanetAnomalyNT01 = Mutagenic Virus/Ocean-Tundra-Arctic/+2 sc, -10approv, -1food , -1money
  • PlanetAnomalyNT02 = Volcanic Plumes /Lava/+1ind, -2money, -10approv
  • PlanetAnomalyNT03 = Anticyclonic Storm/all Gas/+1money, -1maxpop, -1food, -10approv
  • PlanetAnomalyNT04 = Ancient Battlefield/Desert-Barren/+1sc, -1maxpop,-2food, -20approv
  • PlanetAnomalyNT05 = Fata Morgana/Arid-Desert-Barren/+5approv, +2money, -2sc
  • PlanetAnomalyNT06 = Pirate warehouse/Asteroids/+1money, -10approv
  • PlanetAnomalyNT07 = Pirate Base/Asteroids/+1ind, -10approv

  • [/LIST]

    Planet anomalies from more-anomalies mod.

    [LIST=1]
  • PlanetAnomalyDMA01 = Delicate Ecosystem/all, except Gas, Asteroids, Lava, Barren/+1sc, -5approv, -1ind
  • PlanetAnomalyDMA02 = Rich Philanthropist/all, except Gas, Asteroids, Lava, Barren/+2money, -2maxpop
  • PlanetAnomalyDMA03 = Unstable Mantle/all, except Gas, Asteroids/-10appr, -2ind, -1sc
  • PlanetAnomalyDMA04 = Recent Impact]/all planet types/-10appr, -2food, -1money
  • PlanetAnomalyDMA05 = Toxic Geodes/all, except Barren, Lava, Gas, Asteroids/+1ind, -2money, -1food
  • PlanetAnomalyDMA06 = Trojan Asteroid/all, except Arctic, Asteroids/+1 pop, +2ind
  • PlanetAnomalyDMA07 = Ancient Gamma Burst/all, except Gas, Asteroids, Lava, Barren/+1sc, -2food, -10appr
  • PlanetAnomalyDMA08 = Dark Matter Halo/all, except Arid, Desert, Lava, Asteroids/+3sc
  • PlanetAnomalyDMA09 = Adaptive Viruses/Jungle-Desert-Lava/+0.2food, -10appr
  • PlanetAnomalyDMA10 = Atomic Glass/all except,Lava, Asteroids,Gas/0.0food, 0.0money

  • [/LIST]

    Reductions1 lists:

    [LIST=1]
  • Garden Of Eden*(Economy Optimized)/Terran-Arid/no food, +2.5money, +1.5ind
  • Garden Of Eden(Industry Optimized)/Jungle/no food, +2.5ind, +1.5money
  • Garden Of Eden(Science Optimized)/Ocean-Tundra/no food, +2.5sc, +1.5money
  • Mutagenic Virus>>Strain MTV4 /+3.5 sc, -1food , -1money
  • Fata Morgana>>Grande Morgana/+20appr, +1maxpop, +3money, -2sc
  • Pirate warehouse>>Pirate Hidden Cache/+1.5money, +5appr
  • Pirate Base>>Pirate Weapon Factory/+1.5ind, +5appr
  • Rich Philanthropist>>Requisitioned Planet/+1ind, -10appr/(new... just to have one more option)
  • Unstable Mantle/+2ind, +1sc
  • Recent Impact*(Economy)/for Terran-Arid-Barren-GasHydrogen/+3money
  • Recent Impact(Science)/for Ocean-Tundra-Arctic-GasHelium/+3sc
  • Recent Impact(Industry)/for Jungle-Desert-Lava-GasMethane/+3ind
  • Recent Impact(special, applied only to asteroids)/+1ind, +1money, +1sc

    (Note that i removed the +3 to food because these planets give to AI and to you, huge expansion advantage).
  • Toxic Geodes>>Sterile Geodes/+2maxpop, +1money, +1ind
  • Ancient Gamma Burst/+2sc
  • Adaptive viruses/+2ind/(modified)

  • [/LIST]

    * To fix the bug i added 1 reduction for each planet type for Garden Of Eden and Recent Impact planet anomalies.

    Reduction2 list:

    [LIST=1]
  • Strain MTV35>>>Strain MTV5/+5 sc, -1food , -1money(this actually is an upgrade from reduction1)
  • Volcanic Plumes/Lava/+4ind, -1money
  • Anticyclonic Storm/GasHydrogen/+4money, -1food
  • Anticyclonic Storm/GasHelium/+4sc, -1food
  • Anticyclonic Storm/GasMethane/+4ind, -1food
  • Ancient Battlefield>>Naval Yard/+5ind, -2food

  • [/LIST]

    Note that many reductions are connected to planet type.

    Basically keeping negative in food(in already bad planets in food production) is to have some drawbacks-some real cost ...even with the food upgrades....max specialization, not overpopulate too fast(for you and the AI) and increase dependencies from other planets in system and keep the +3 bonus to the reductions.

    Also increased from 60 to 65 the change that one planet anomaly will appear in a planet.

    Are quite rare to find these anomalies now. So with 67(50 original+17 from mod) anomalies don't expect to find them all.

    [HR][/HR]FUTURE PLANS.

    From my part i believe with planet anomalies i have finished....are (too)many now... a lot of variety.

    I will jump to weapons now. I prepare a lot of changes in weapons (new weapons=fast missiles basically, with lower damage-cost but high speed and modifications in beams).

    I will add a lot of very good ideas like Improve AI shipbuilding(from Community bugfix / balance mod and others but..... i will wait first to see the final progress here

    Increase the difficulty generally.

    Add a race inspired from Third Space Babylon5 movie.

    [HR][/HR]

    Credits goes certainly to davea and the users defekt, nosferatiel, void....from More Anomalies mod and

    plus to Luminality for his fantastic mod and to ail for the additions he suggested.

    [HR][/HR]

    You can use this mod in any way you like, as long you keep the credits to authors.
    0Send private message
    12 years ago
    Aug 19, 2012, 2:40:52 PM
    Looks interesting! -60 approval seems pretty huge. If I needed this planet, I would use buyout to build the approval buildings, rather than moving a hero there. I have also added some anomalies; if you add more, it may be worthwhile to merge the mods. If you want to add all of mine, please go ahead, as long as you credit the original anomaly authors.



    /#/endless-space/forum/37-modding/thread/15870-obsolete-more-anomalies-mod
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