ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
Several modders have expressed interest in making faction gameplay more story-oriented; I've definitely kept this in mind with the technologies, localizations, and race descriptions in Endless Dream.
I'd like to use this thread to share ideas for communicating the story to players in-game. Ideas might include:
Conditions for random events
Race-specific messages on first contact
Race-specific achievements/victory conds
Race-specific battle cards
Unlockable or otherwise condition-bound hero availability
Far more advanced treatment of narrative events
Complex tech tree dependencies
From a quick forum search, most of these have not been modded deeply yet - but I bet we'd all like to see them in-game. My priority right now is multiple 'AND'ed technology dependencies.
thashepherd
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thashepherd
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