ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
Here my only released mod is no more then a little fun with the combat system, forcing kinetic weapons to become more powerful, missiles to only slightly lose their effectiveness and for beams to only be effective in the medium range phase. The UE AI has also been modified so that it prefers the use of more defensive ships with less weapons, and finally the pirates have been changed so their massed ships are technologically backwards but their larger ships are the real threat.
This Mod is highly unbalanced but was created in the spirit of encouraging modding and fun in the game!
(moderator update: davea 9/30/2012: this mod has been dead for some time, it does not work with the current versions.)
PimpMyGalaxy adds 3 additional galaxy sizes (Enormous, Gigantic and Galactic) and two new galaxy shapes (Barred Spiral and Ring) as well as changes the second green faction color to grey for better distinction.
This mod has been developed for Endless Space v1.09.
Use with other versions may cause mayhem! If a new game version is released I will try to update the mod as soon as possible.
This mod supports the languages English, French and German.
(moderator update: davea 9/30/2012: the author has indicated he will no longer maintain this, so it will not work as of the Rise of the Automatons release.)
We are discussing to add 3 more races to match those in ES
(Brakiri, Drakh and Drazi)
Unique Ships
4 different shipclasses and 1 special shipclass each race
Larger Fleets
What size these Fleets will have depends on our testing
phase with the models we use.
New Technologies
Unique Technologies for every race.
New sounds, music
What is Babylon 5 without Babylon 5 sounds and music?
New heroes
Delenn, Sheridan, Morden, G'Kar, Mollari just to name some.
(64 so far)
Adding Raiders instead of pirates
Raiders will have their models, too
[HR][/HR]
Everything is based on the Babylon 5 universe.
Important!
Until it is possible to change more than just XML Files of Endless Space, the Team Focuses on creating Assets to later use in the Mod. (Models, Textures, Sound Files etc.)
Version is 0.02 (unreleased) - with Ishtal Empire and some of the combat rules included.
A new Game
The objective is to provide a new gameplay experience with interesting choices.
- I'll try to avoid as many of the "automatic decisions" we have in vanilla gameplay (like auto-food exploitation at the beginning, or later trade exploit, diplo exploit).
- I'll also try to avoid as many of the "vague decisions" as I can, like some of the battle cards issues.
- Overall civilization development will be targeted as more balanced, though with less overall power, and more decisions to make in important situations.
9 new Factions
From egyptian/maya inspired, to imaginative sci-fi nations with elven or dark elven (should I say Dark Eldar) inclinations, and everything else.
Complete new technologies
New factions only have their own and unique technologies; there is no shared tech among them, and uniqueness in every possible way.
New ships
With the limitation that modding models is not allowed yet.
New space battle and invasion rules
Will use the 'Dynasty Space Combat' ruleset, with more battle phases, and more emphasis on specific invasion modules (soldiers, tanks, mechs) for ground combat.
Testing will try to balance its gameplay.
New hero classes and battle cards
Entirely new classes, powers and heroes, as featured in the 'Dynasty Space Combat' ruleset.
New music tracks
We will include some very interesting artists and tracks, with their agreement.
Functional AI
While working on the mod all vanilla factions will still be included and working.
Keeping a cooperative multiplayer spirit is one of my motives, so I'll do everything possible to make the AI functional and challenging.
This mod will be a spinoff of the Endless Dynasty mod, and will export the space combat rules and new heroes for them to be tested in other mods or games.
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Infantry win firefights. Tanks win battles. Artillery win wars.
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