ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
How can I insert a jpeg picture from my computer to show in the faction potrait? For example, when choosing empire affinity I want my faction portrait to show a picture I downloaded from the internet, not the emperor. If you could instruct me step by step I would be greatful. Cheers!
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Thanks, I have just updated the game, however I can't find anything in-game that relates to custom portraits. If you find any info about this feature using xml files, please post!
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Strangely, the dev team has not given any updates since the version was released Friday night France time. Perhaps they do not reply to the forums over the weekend. Please continue to stay tuned.
You have to make those point to a folder in your mod root, with full path and extension.
For example if a make a mod "RavineInSpace", with The Ravines as a custom faction. In my Folder i decide to put those 3 images under "C:\user\docs\Endless Space\Modding\RavineInSpace\images\", the path will be images/ravineSmall, images/ravineLarge and images/ravineWide (because it will be a beautiful landscape, and jpg handles better than png pictures with a lot of random stuff in it, like a photo)
So far it only supports jpgs and png. And if remember well, the size are 32*32, 128*128, and 1920*1080 (can be lower though). I'll keep you posted in 10-12 hours when i'll be at work on monday.
@ ravine, thanks for the tip. I suppose your filename is wrong, "docs\Endless Space\RavineInSpace" should be "docs\Endless Space\Modding\RavineInSpace". Correct?
Please make sure these instructions get put in some more permanent, public place. Please either tell us how to get the existing pictures out of the game data, or tell us that legal restrictions prevent it. The first project I want to do with this is to replace blue tech icons with race specific ones or just orange ones. I don't want to start with screenshots; that will have alignment and perhaps transparency problems.
You have to make those point to a folder in your mod root, with full path and extension.
For example if a make a mod "RavineInSpace", with The Ravines as a custom faction. In my Folder i decide to put those 3 images under "C:\user\docs\Endless Space\RavineInSpace\images\", the path will be images/ravineSmall.png, images/ravineLarge.png and images/ravineWide.jpg (because it will be a beautiful landscape, and jpg handles better than png pictures with a lot of random stuff in it, like a photo)
So far it only supports jpgs and png. And if remember well, the size are 32*32, 128*128, and 1920*1080 (can be lower though). I'll keep you posted in 10-12 hours when i'll be at work on monday.
Thank you very much will try later, have to go now -.-
davea wrote: @ ravine, thanks for the tip. I suppose your filename is wrong, "docs\Endless Space\RavineInSpace" should be "docs\Endless Space\Modding\RavineInSpace". Correct?
Please make sure these instructions get put in some more permanent, public place. Please either tell us how to get the existing pictures out of the game data, or tell us that legal restrictions prevent it. The first project I want to do with this is to replace blue tech icons with race specific ones or just orange ones. I don't want to start with screenshots; that will have alignment and perhaps transparency problems.
(you were right and i've fixed my post).
On the tech side i'll provide as much infos as i can (resolution and format type). Though it's just 7.50 am and i'm drinking my morning coffee, so i cant check the game editor to retrieve those infos since i'm at home.
Ravine wrote: (you were right and i've fixed my post).
On the tech side i'll provide as much infos as i can (resolution and format type). Though it's just 7.50 am and i'm drinking my morning coffee, so i cant check the game editor to retrieve those infos since i'm at home.
the path will be images/ravineSmall.png, images/ravineLarge.png and images/ravineWide.jpg
You might want to fix the *.png and *.jpg issue as well.
Also of note I found out that I was not able to replace icons for hero classes, on doing so the game freezes while loading.
True that. I messed my memories. In an early version of the rework of that part, we considered using the extension files. That's not the case anymore though. We'll do a proper tutorial to wrap the basics of this part, with image specs and formats. It'll be available soon.
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