ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
Since each version of ES changes many of the xml files used by modders, and since there is no way to use two mods at once, players may be interested in making certain simple mods on their own. You can use this information to use certain features from mods which are no longer maintained, or to add certain features from one mod into another. Not all features from all mods are simple enough to do this.
The following instructions are generic to creating any simple mod. Other posts in this thread will concentrate on particular changes, using these instructions.
1. Find the save directory (my documents)\Endless Space\Save
2. If there is no directory Modding "next to it", that is (my documents)\Endless Space\Modding, then create it
3. Under the modding directory, create a new directory for your mod, such as "mymod"
4. Copy the file (steam directory)\Endless Space\public\index.xml into "mymod"
5. Edit mymod/index.xml using notepad or any plain text editor
6. Find the second line of the file, like this:
[code]
Standalone="true">
[/code]
7. Change the highlighted word true to false.
8. Change the mod name to something you will recognize, such as "mymod"
9. Find the title section of the file a few lines further down:
[code]
<font color="#FF0000">%ModName</font>
%ModDescription
[/code]
10. Change the two highlighted words to your mod name, such as "mymod"
11. Save the file and continue with the instructions from the mod you want to make.
In the base game, if you get a certain amount of dust from trade, you get 2x that amount in science. So, a trading race can easily stay ahead in science. If this bothers you, you can change the ratio.
1. Follow the instructions in the original post to create your mod called "mymod"
2. Make a directory under mymod called Simulation
3. Copy the file (steam dir)/Endless Space/Public/Simulation/Registry.xml into mymod/Simulation.
4. Edit mymod/Simulation/Registry.xml using notepad.
5. Find the line:
[code]
2
[/code]
6. Change the number 2 to the value you want. I have used 0.5; others prefer 1.0.
7. Save the file and load the mod using the gui, or by adding "+mod mymod" to your steam launch properties.
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