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Shattered Hope: Death of Amity

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12 years ago
Sep 9, 2012, 8:24:08 PM
So, you're looking at this page, either because the title caught your eye, or because the setting the title itself sets is awesome. Either way is good.



Anyways, gentlemen and ladies, i present to you the something that we hope you'll find awesome, ground-breaking and truly immersive. I present to you



Shattered Hope: Death of Amity



Features



Not yet implemented



Multi-Affinity: The ability to have several affinities to select for a faction, but you could only select one. This would make the affinity choices more meaningful. These extra affinities would be chosen in the traits list, and have a 0 cost. Progress 0%





Multiple factions: Loads of new factions, ranging from a completely half-human/half-synthetic faction that uses synthetic hybrid animal/metal ships to a projector faction that relies on hard light to make their hulls. progress 5%



And a few more which i probably totally forgot to mention here. No worries.

Being tested



The Bio-Amplifiers: A faction consisting of synthetic humanoids, these appear to be using planet-local animals as spaceships, modified with metal.

Lore:For all intents and purposes, mechanically augmented humans, they draw their origins from a virtually inhospitable lava world. In such a merciless environment, their ancestors would've perished quickly if it weren't for small areas dotting the planets, areas that could only be described as “Gardens of Eden” among a molten hellscape.

For a while they survived undisturbed until an alien menace descended upon them. At the time, The Bio-Amplifiers had only a small military, sufficient for only domestic issues. This military had no chance of victory against these new high-tech ships, and fell quickly. The invaders, fortunately for The Bio-Amplifiers didn't last long on their world. Their reign of horrific oppression blighted the world for only 5 years, after the people managed to lead a bloody revolution against them, and vowed never to let themselves be anyone's slave as long as one of them still draws breath.

While free, they still were defenceless. They needed a strong military, which in turn meant that more of the planet needed exploiting in order to construct larger and deadlier machines of war. The result was the construction of impressive floating cities above the molten expanses, however these cities weren't as simple a solution as first thought. Thanks to various chemicals in gases rising from the scorching surface causing degradation and disintegration of the lungs and respiratory system, residents of these cities didn't last beyond 20 years of living in these aerial metropolises. After the gases, there was still the issue of radiation and extreme temperature to worry about.

It was more efficient and beneficial in the long term to just augment their own bodies to adapt. Enhancing their lungs and motor controls, they started to become part machine in order to combat the harsh climate they have struggled against for countless generations. It was only natural that they extended this philosophy when it came to walking the stars. Their planet was host to a variety of rather large beasts which could be adapted for space travel, like they adapted themselves for venturing the boiling seas. Being creatures on a planet of immense temperatures, the animals they used had naturally thick skin, which would suffice against the basic cosmic hazards and rudimentary spacecraft weapons.

With an unwavering desire to be free from the bonds of their world, and a natural skill of bending nature to their will, they take the system as their own, becoming a true power among the stars, ever expanding their influence.



Progress 35%



The Sons of Lazarus



One of the most unique factions, these utilizes light to shield their ships with.

Lore:

Living in a system with a star nearing its end isn't a pleasant prospect to think of. It's even worse to be in that situation, as the Sons of Lazarus learned. Achieving spaceflight relatively early in their history. Energy shielding was also another point of pride in their development, less out of curiosity and more out of necessity as their dying star bombarded the planet with more and more dangerous radiation.

It came to a point where the planet caught itself in a permanent wildfire in the equatorial region. This disaster didn't just destroy large forests, it also obliterated a number of large cities, and gave a wake up call to the Sons that they needed to leave their ancestral home, if they were to survive the next decade. In a monumental effort that pulled every person on the planet together, they set about designing a gargantuan starship, dwarfing any other that would ever grace the stars. Naturally such a project completely devoured the planet's resources, however there was no concern about what happened to it, it was destined to die anyway.

Once the ship was completed, the entire population was housed within its capacious hull, and set off for a nearby star that had a habitable world. However the star had begun to implode upon itself, and even though the ship had managed to outrun the blast, it still got hit by a shock-wave, and the navigation systems were heavily damaged. To make matters worse, they were knocked off course. After 3 generations of shipborne life, they managed to correct course to another habitable world, and proceeded to make measures to decelerate and seed the planet.

They found out once it was too late that the planet was scarce in usable ores for ship construction. To overcome this crippling problem, had to disassemble and cannibalise the ship they had used for the exodus in order to build the cities and communities to house the people.

Now that the people had now settled back onto solid ground, they yearned for the stars, not as a retreat, but as an empire. Knowing that ships of metals and ceramics would be all but impossible to make a large fleet from, they went to what they knew best, energy shielding. Instead of making it just resist energy, they used fields that acted as solid light to comprise the hull, the ships themselves are relatively tiny things, being the projectors for the hard-light hulls.



Progress 5%



The Team



We might be small, but we'll still most assuredly get things done around here.



Upgradecap - Team Lead and half-coder

Having done a few other grand projects in the past, he knows how to successfully co-ordinate a team and make a large mod succeed where others would fail





Panzer - 3D modeler and artist

A high-school student who likes to draw and generally make good art. Takes art classes and 3D modeling classes to continue on what he likes to do, and at the very same time improves his work.





K-64 - Lead Coder and Loremaster.

A university student who specializes in code, he's our main workforce when it comes down to all the gory details we like.





ART






Concept art of Bio-Amplifier ships



New, refined, Bio-Amplifier Destroyer







Career and recruitment options


We're looking currently for anyone with a talent, so PM me on these forums if you think you have what it takes to become a part of us. If you can, please include a reference to your previous art/works and a short desc of why you'd want to become part of the team. Remember, we only have room for two more people, so make sure YOUR application counts!
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12 years ago
Sep 10, 2012, 2:07:03 PM
Pleasure wrote:
Nice to see your Mod Idea progress. Very Nice Artwork too.




Why thank you, courtesy of Panzer smiley: smile



Anyways, we hope that ES will soon have a system for models, sounds etc in so that we can do more progress on the mod than what we currently have. Thanks for the support!
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12 years ago
Sep 10, 2012, 2:10:17 PM
Upgradecap wrote:
Why thank you, courtesy of Panzer smiley: smile



Anyways, we hope that ES will soon have a system for models, sounds etc in so that we can do more progress on the mod than what we currently have. Thanks for the support!




Well same here smiley: biggrin i guess you have read the Blog Post from Steph'nie.. wich says that support comes with next update smiley: smile
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12 years ago
Sep 10, 2012, 2:11:44 PM
There was that? Hehe, nope, i haven't read that blog post yet. Ah well, guess it's time to go read it now smiley: biggrin
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12 years ago
Oct 6, 2012, 12:00:29 AM
The mod is still in development, albeit at a slow rate, which is I'll admit my fault :P. It's by no means dead though, just got hundreds of other things whizzing about IRL and elsewhere that makes finding time to get serious work done
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12 years ago
Oct 6, 2012, 3:15:41 AM
K-64 wrote:
The mod is still in development, albeit at a slow rate, which is I'll admit my fault :P. It's by no means dead though, just got hundreds of other things whizzing about IRL and elsewhere that makes finding time to get serious work done




That´s good then!

I will wait it anxiously! smiley: biggrin
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