ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
I don't understand "change the mod folder for its name", and the description "mod refuses to load" could mean many things. Can you create a zip file of a mod which is not working for you, and upload it? Then we can see the same thing. Can you confirm that you are not getting any errors in output_log.txt?
I am not sure what your mod is trying to do, so I am not sure how to test. However, I changed two things, and as far as I can tell it loads fine. (1) change directory name so it has no special characters (single quote) or spaces: igncom1_mod (2) Change index.xml lines:
[code]
<font color="#FF0000">Igncom1's mod title</font>
Igncom1's mod description
[/code]
I am not sure which, if either of these is needed. But when I make these two changes, I get a load screen which has "Igncom1's mod" in the lower left hand corner. I suspect if the Name/Description are left as the default values, then the game doesn't display this text. But it may or may not load the mod anyway.
I highly recommend that you use "standalone=false" and only include the changed mod files. This works fine for me, and it will make your job much easier the next time the dev team releases a new version.
davea wrote: I am not sure what your mod is trying to do, so I am not sure how to test. However, I changed two things, and as far as I can tell it loads fine. (1) change directory name so it has no special characters (single quote) or spaces: igncom1_mod (2) Change index.xml lines:
[code]
<font color="#FF0000">Igncom1's mod title</font>
Igncom1's mod description
[/code]
I am not sure which, if either of these is needed. But when I make these two changes, I get a load screen which has "Igncom1's mod" in the lower left hand corner. I suspect if the Name/Description are left as the default values, then the game doesn't display this text. But it may or may not load the mod anyway.
I highly recommend that you use "standalone=false" and only include the changed mod files. This works fine for me, and it will make your job much easier the next time the dev team releases a new version.
It took me around an hour, I figured out that something I had done next to the mod title had caused the problem, but for the life of me I cannot figure out what I did wrong.
Igncom1
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Infantry win firefights. Tanks win battles. Artillery win wars.
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Infantry win firefights. Tanks win battles. Artillery win wars.
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