ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
You have to add your buildings to AIParametersBuilding.xml and remove the (obvioulsy copy&pasted) AIPathsPrerequisites in StarSystemImprovements.xml from them.
Otherwise the AI will never build these.
Oh... and add the tech to AIParametersTechnology.xml because, you will have guessed it:
Ail wrote: You have to add your buildings to AIParametersBuilding.xml and remove the (obvioulsy copy&pasted) AIPathsPrerequisites in StarSystemImprovements.xml from them.
Otherwise the AI will never build these.
Oh... and add the tech to AIParametersTechnology.xml because, you will have guessed it:
Otherwise the AI will never research these.
Yeah it was from the techs I used as a template to create them, so I may look into doing what you suggested
I didn't feel that this deserves its own thread at the moment as it's so heavily based on your work & I feel all credit should go to you.
I liked what you were trying to do with this, and have used what you've done so far - tweaked it a fair bit and added the Colored Anomalies mod to it. It's the start of a Mod Pack that I am using with some friends/other authors at our side. Please do feel free to use anything I've done so far in your own version.
Changes:
Integrated Colored Anomalies
Changed all Names & Descriptions
Vastly reduced the benefits the improvements give, as they were a little overpowered I felt. The latter ones might be a tad too expensive now, but more feedback will help balancing.
Made the naming consistent with the rest of the game / tech trees: capitalisation, etc.
Fixed the system improvements and techs so they don't have text 'overflowing' in odd ways in the game.
Changed the Improvement icons to ones I felt were more fitting, each has its own now. (Tried to keep them consistent with the improvements - unfortunately custom art work for System Improvements is not yet possible in mods)
Created custom Tech Icons (yay pixel art!) for the 4 technologies.
Spotted a bug which isn't yet resolved; the population boost on the 2nd and 4th techs are not working. (This also applies to the version of Igncom1) Odd given that there are other improvements in-game which do the exact same thing - I am thinking another file might need to be edited to ensure population modifiers work. Any feedback on this would be great as this would make a big difference.
Thanks mate, really appreciate that. I think you're the awesome one for making a start though. I'm currently modifying things a bit further, stay tuned - will upload another version in a moment.
Tweaking the costs of the improvements as we play tested and it took way too long to build for their reduced powers. Only further playing will balance it, but we're getting there.
Am also making those AI changes suggested above by Ail so that the AI will research and build these!
Edit: Found the fix for the population issue not working too;
As promised, made the fixes and changes required to make this a 'stable release'. Instructions in my previous post - download link will be updated in that post too.
Edit: Now if only this would spawn visible upgrades in orbit, that would be a dream. Spawning Huygens rings around a planet might be possible, I guess - and we already see some things floating above the surface.
Thank you for this Igncom1 and also thanks for the detailed descriptions of what you've done / changed, EvilTactician, they're really helpful. Following this thread with real interest!
Following this thread and more play testing by myself and a group of good friends, I'm continuing development of my 'Mod Pack' into a proper mod which incorporates my modified version of the Orbital Entrenchment Mod. Any future fixes/development will be done there but I'm very happy to help and share with Igncom1's version as well.
@Igncom1; One of the posts above contains a bug fix which ensures the Population bonus from your improvements works. It does not work in your current version.
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