ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
I was hoping if anyone could post a thread showing , step by step , how to add ship models into the game. I have read the tutorial by ravine but that didn't help it just confused me more.I have models waiting to be exported ,i just need know what txt i add and where.
Do you have a model you want to add? Or do you also want a step by step tutorial on how to create a model? That may be quite a challenge. The only guide available today is Ravine's, and AFAIK no modder has done it successfully yet.
I have models ready so that's sorted. I can make the mod folder for it to go in (my documents) but I have no idea what to do after that as in adding code to Index.xml or where ever you put it. So basically i need help coding the ship into the game. And when i said ravine i meant to write LoiCus- sorry.
Everything goes into the template folder as per the tutorial from there it becomes a bit more difficult. What I did to test my models was to rename them into the Anna-V and launched the game. If they worked then things were good. What I believe has to be done is edit the hull.xml
Unless you know the index.xml pathways. it's like playing darts in the dark.
(ex. One pathway released in guide )
I would have liked to change the factions base ships to include the pirate vessels but it's not user friendly to say the least. It's pretty easy changing small things but to play with the models it's next to impossible. It's a cute game too bad they are so slow(or not going to regards to models) with letting us mod it.
I succeeded very recently to implement a new model of my own in endless space.
I will try to explain you how I have done it.
I assume that you already generated the finalized model named "testship" for this example, and have generated a mod file (named "yourmod" for this example) by copying public folder in the Endless space folder of your document folder.
So you should dispose of 3 files :
- testship.obj
- testship.mtl
- testshiptexture.jpg
First :
Copy/paste these three files in the following folder you may have to create :
Open your .mtl file (using notepad), you should have this kind of code :
# Blender MTL File: 'croiseur2.blend'
# Material Count: 1
newmtl texturetest
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 1.000000
illum 2
map_Kd testshiptexture.jpg
note that it can be slightly different if you used another 3d program, like 3dsmax, but you should find also this kind of lines.
The name of your material (here "texturetest") is the one you specified in your 3d program, and not necessary the name of your texture file.
What is important as far as I know with this .mtl file :
- The name of the .mtl file MUST be the same as the .obj and MUST remain unchanged since you exported and created the .obj file.
Otherwise, the command line in the .obj file which point to the .mtl file will not work.
- map_Kd (it can also be map_Ka) mention the texture file path relative to this .mtl file. So, you may have to correct it according to the final name and path of your texture file.
Third :
Open your index.xml file (using notepad), you will have to create these lines :
Simulation/Term.xml
New lines to enter
Prefabs/Spaceships/Terran/SS_Terran_Medium_B
Templates/Ships/testship
End of new lines
You have also to change the beginning of this file as for any new mod (if you need it, I can detail).
Start your game and choose your mod, then create a party with united empire and your model should have replaced the scout model... If not... well... it worked for me... so it should work for you... I think...
I found some time to test it. It didn't work but it was on my end i think. After enabling the mod when it loads back it says "argument out of range" what does this mean ?
I was mucking about with mods and checking if they worked and all of a sudden mods wont load the game just crashes. I have tried the already made mods and still the game crashes. I verified mt game files on steam and it always says 1 file missing but the base game can load ?
If you mean that a clean installation of the "customplanetsandshipst mod" crashes your game, I would suggest you to re-install the game from 0 (you may have done it already).
If problems persists, I'm sorry but I think my knowledge is really to basic to help you on this.
I would suggest to create a subject dedicated to this issue and ask for help to the dev. team in the title. You may also write a pm to Ravine who made the customplanetsandships mod...
Good luck, and please keep me updated with further developpements of your problem !
I know this has been a while but i have had exams the last week. I decided to try this again and to my amazement it worked ,kinda. The only problem is that the texture wont load and the model is just white ,is there something Ive done wrong ?
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