ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
In the Simulation/BattleCardDescriptor.xml file, the mechanics for the EMP battle card work differently than the mechanics for all other battle cards that affect a fleet's defense (i.e., antimissles, shields, deflectors).
Here's an example of the modifications of a standard "card that affects a fleet's defense":
[CODE]
[/CODE]
Note that the TargetProperty is "Absorption" for shields and "DeflectionPerTurn" for deflectors. Along with the TargetProperty of "InterceptionAccuracy" for antimissles, this is how all of the other battle cards modify a fleet's defense, except for the EMP battle card.
EMP works like this:
[CODE]
[/CODE]
Does anyone know why EMP is different, and what "DamageMin" and "DamageMax" do to defensive values? I understand what they do to weapon damage, but I have no idea what effect they have on defenses.
Unless I'm mistaken, EMP boosts your own stuff by upping your damage on Missiles and Beam, doesn't it? I assume the Damage Min and Damage Max are there to boost them by 20% each.
Romeo wrote: Unless I'm mistaken, EMP boosts your own stuff by upping your damage on Missiles and Beam, doesn't it?
I appreciate your reply, but I think you are mistaken. Note that it says "DefenseModule,Laser" and "DefenseModule,Missle". Cards that up your damage have "WeaponModule,Laser" and so on. Also, I just double-checked the Simulation/BattleCard.xml file, and EMP definitely affects the opponent's ships, and not your own ships.
burlsifu wrote: I appreciate your reply, but I think you are mistaken. Note that it says "DefenseModule,Laser" and "DefenseModule,Missle". Cards that up your damage have "WeaponModule,Laser" and so on. Also, I just double-checked the Simulation/BattleCard.xml file, and EMP definitely affects the opponent's ships, and not your own ships.
Right, but if your opponent takes 20% more damage, it would achieve the effect of boosting your damage, non?
If they take 20% from Beams and Missiles. That would be my understanding, in any case. Try tweaking it. Make it excessively high, play a match, see what happens. Repeat until figured out.
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