ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
A trait that provide extra food when food surplus is low, but when surplus is high, its has negligible effects:
[CODE]
OperationType="Percent"
BinaryOperationType="Division"
Right="$(FoodSurplus)"
Left="10"
Path="ClassEmpire/ClassStarSystem"/>
[/CODE]
It works, although it says 10, it will never add 1000% food, the most I see is about 100% max. and when the food surplus is negative, it has no effects
So here is the question, how exactly this is calculated? why I didn't get 1000% food extra?(I don't really want to, I just wonder why it's different from I put there?)
and, how do you change the decription in the game? because now, this trait shows 1000% food on system, which is wrong.
yorkgrass
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yorkgrass
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