A trait that provide extra food when food surplus is low, but when surplus is high, its has negligible effects:

[CODE]






OperationType="Percent"

BinaryOperationType="Division"

Right="$(FoodSurplus)"

Left="10"

Path="ClassEmpire/ClassStarSystem"/>





[/CODE]

It works, although it says 10, it will never add 1000% food, the most I see is about 100% max. and when the food surplus is negative, it has no effects



So here is the question, how exactly this is calculated? why I didn't get 1000% food extra?(I don't really want to, I just wonder why it's different from I put there?)



and, how do you change the decription in the game? because now, this trait shows 1000% food on system, which is wrong.