ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
As I complained, there are not enough customization and specialization options for creating a new race. So I decided to start a mod to fix this; for now, I don't plan on new affinities until I'm finished with faction traits. All traits (except cheating ones) have and will have three levels max, until ES supports showing more than three levels in HUD.
If you want something changed, added, or removed, please don't hesitate to tell me so.
Current version: 0.0.28 (will be 0.2.x when I get to positive and negative traits, and 0.3.x when it will come to affinities)
File: [ATTACH]5685[/ATTACH]
Traits added:
{neutral: cost is 1 point each, balanced positive and negative effects}
Quality over Quantity: produces more industry and less dust per planet
Quantity over Quality: produces more dust and less industry per planet
Food for Thought: produces more science and less food per population unit
A hungry belly has no ears: produces more food and less science per population unit
Decentralized Leadership: increased starting academy size, increased turns before new hero
One Will, One Purpose: drastically decreased academy size, increased turns before new hero, but heroes progress hella lot faster
Interdependency: building costs go down, but so is your ships' hit points and max weight
Self-sufficiency: building costs go up, but so is your ships' hit points and max weight
Governments: a set of mutually exclusive one-level traits to imitate a government
- Monarchy: less industry, more money and food
- Feudalism: same as Monarchy, but even more money - just not as much food though
- Republic: less money, more food and science
- Democracy: same as Republic, but numbers are decreased
- Ochlocracy: more money, lessfood
- Communism: a pretty heavy penalty on science, but new heroes arrive quicker and ships are both cheaper and stronger
- Meritocracy: bonus to all resources, but new heroes arrive slower and ships are both more expensive and less effective in battle
- Theocracy: penalty on both science and industry, with even quicker new heroes arrival and also bonus to ships cost and weapons' strength
Weapon specialization: bonus damage and accuracy of selected weapon type, penalty for those of other weapon types
Ironclads: less max damage, more min damage and hp for ships
Booster Tanks: more speed, less max weight for ships
{negative: giving points}
Free Space: less population for Huge, Large and Medium planets. (note: mutual exclusiveness with Crowded Planets is not complete)
{positive: costing points}
none yet
{cheats}
Bonus points and Challenge points - mutually exclusive traits that produce or subtract trait points. 9 levels.
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