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Merging Official Amplitude Patches

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11 years ago
Jul 14, 2013, 2:04:57 AM
Im working on a mod that edits all the factions so my changes span a few files. Whenever amplitude releases patches through steam what method do you guys use to find and merge changes into your mods? Right now I just try to compare timestamps and diff the files that seem newer.
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11 years ago
Jul 14, 2013, 4:37:20 AM
it's really quite a proactive process for me. I look at the official patch notes, decide if the changes are to my liking, and if they are, I spent the next day or so amending the .xml files. If not, I leave my mod files as they are since they are loaded first and overlap the official files.
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11 years ago
Jul 14, 2013, 10:13:33 AM
I use Total-Commander and list the files by modification time. I then check all the ones with newer modification time with the "compare files" feature.
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11 years ago
Jul 14, 2013, 11:31:35 AM
I think I might have found a better way. I set standalone to false and added new repository targets. I dont think I need to worry about updates this way as long as I dont add any of the default files to the mod. Something like this.

[CODE]















Simulation/Faction.xml

Simulation/Faction/Human/HumanFaction.xml







Simulation/FactionTrait.xml

Simulation/Faction/Human/HumanTraits.xml







Simulation/FactionTrait.xml

Simulation/Faction/Human/HumanTraits.xml













[/CODE]



Does this work for anyone else?
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11 years ago
Jul 14, 2013, 2:32:20 PM
I think that's actually the way mods are supposed to be made. ^^
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