ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
Apologies in advance for the poor graphics for the mod as I am not an artist myself.All the graphics that will be added will simply be just to show where and how to add them. If any artists wants to supply any graphics I'll be open to adding them in.
Thank you for creating this faction with a working affinity. I really wanted to create a custom faction pack and now you made it a whole lot easier for me
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Hey jamesyoung79 , can I reverse-engineer your mod so I can make my own mod? I still have no idea of how create a faction in Endless Space, but Romeo said me that it would be good to use your mod as reference.
EDIT: Oh, now I see you created this mod to do exactly that.
A new faction added into the game and selectable as AI opponent.
Additional affinity for new faction.
What I still need to find[LIST=1]
How to set the starting planet type.
RESOLVEDThe empires starting system and home world parameters are kept in Plugins/GalaxyGenerator/GalaxySettings.xml
How to change set the spawning of initial scout and colony vessel.
I have seen the XML entries that call up game functions to add ships for the existing factions. I seriously double I can just make my own, but will give it a shot and post my findings.
How to set the diplomacy hologram image.
I am not sure of the xml tags needed to set this for the faction. I could do some trial and error and see if i could guess it right, unless a dev would kindly chime in .
How to set the premade first 3 ships in the ship editor.
RESOLVEDI had a type'o in the faction trait. These are located at the top of FactionTrait.xml if anyone cares.
How to set the look of the ships for new faction (I have found that it will default to Cravers)
I am pretty sure I will easily be able to link this to another faction's ships, but creating my own will be more difficult as I am not an artist. I have looked through the CustomPlanetsAndShips mod and it shows how to overwrite existing faction ships, but for creating new ones I'm at a loss I cant seem to find where ship reference is referenced in the XMLs. I've looked in the likely spots of shipdesign.xml and hull.xml and found no reference. I did find however the parameter serial, and I'm not sure of its purpose.
Where %PersonalityUnitedEmpireAI is defined.
it is referenced in personality.xml used in tags for title and description. This may not matter, it may not be displayed to the players. I believe this is left over from what looks like the consideration of having multiple personalities for AIs to select from or have selected, but I may be wrong.
How to set the ship images for fleets in galaxy veiw.
Right now its a colored wedge so its usable just not attractive, score one for development defaults.
[/LIST]
2. You can add your design in ShipDesign.xml and then, in FactionTrait.xml, modify the traits TraitStartingShip????? (currently each race has a TraitStartingShipScoutAffinityName and TraitStartingShipColonizationAffinityName) by editing the following command:
6. In Personality.xml, you can override values from Registry.xml in order to modify behaviors of a faction when played by an AI. And you affect a personality in the FactionTrait.xml with the Affinity of the faction.
Romeo wrote: I also suck at artistry. Though I hope whoever picks up the reins in this respect aims for the '50s Martian look. Because that is AWESOME.
jamesyoung79 wrote: Apologies in advance for the poor graphics for the mod as I am not an artist myself.All the graphics that will be added will simply be just to show where and how to add them. If any artists wants to supply any graphics I'll be open to adding them in.
I also suck at artistry. Though I hope whoever picks up the reins in this respect aims for the '50s Martian look. Because that is AWESOME.
jamesyoung79 wrote: Apologies in advance for the poor graphics for the mod as I am not an artist myself.All the graphics that will be added will simply be just to show where and how to add them. If any artists wants to supply any graphics I'll be open to adding them in.
Sounds like something I could do... Ships, faction-story pics, etc.
Thanks for making a faction template, it could prove useful.
I have set up a template for creating a new faction. Everything involving adding in a new faction to the game is included in this mod (with the exceptions listed below). The purpose of this mod is to allow for quick implementation of a new faction into a mod without having to worry about worrying about missing something.
What I have working
A new faction added into the game and selectable as AI opponent.
Additional affinity for new faction.
What I still need to find[LIST=1]
How to set the starting planet type.
RESOLVEDThe empires starting system and home world parameters are kept in Plugins/GalaxyGenerator/GalaxySettings.xml
How to change set the spawning of initial scout and colony vessel.
I have seen the XML entries that call up game functions to add ships for the existing factions. I seriously double I can just make my own, but will give it a shot and post my findings.
How to set the diplomacy hologram image.
I am not sure of the xml tags needed to set this for the faction. I could do some trial and error and see if i could guess it right, unless a dev would kindly chime in .
How to set the premade first 3 ships in the ship editor.
RESOLVEDI had a type'o in the faction trait. These are located at the top of FactionTrait.xml if anyone cares.
How to set the look of the ships for new faction (I have found that it will default to Cravers)
I am pretty sure I will easily be able to link this to another faction's ships, but creating my own will be more difficult as I am not an artist. I have looked through the CustomPlanetsAndShips mod and it shows how to overwrite existing faction ships, but for creating new ones I'm at a loss I cant seem to find where ship reference is referenced in the XMLs. I've looked in the likely spots of shipdesign.xml and hull.xml and found no reference. I did find however the parameter serial, and I'm not sure of its purpose.
Where %PersonalityUnitedEmpireAI is defined.
it is referenced in personality.xml used in tags for title and description. This may not matter, it may not be displayed to the players. I believe this is left over from what looks like the consideration of having multiple personalities for AIs to select from or have selected, but I may be wrong.
How to set the ship images for fleets in galaxy veiw.
Right now its a colored wedge so its usable just not attractive, score one for development defaults.
[/LIST]Once again if anyone can speed assist in this I plan on posting a template mod for this after I am finished.
If you like, I can change the thread title to something more specific than "modding questions". Or, you could start another thread with the released mod. You may wish to mention the mod in the "mod shopping mall" sticky thread.
The sandbox mod did stuff by the time I looked at it, I already had figured out what I could have learned from it. I got a few things through trial and error but listed above are the things I'm still working on.
I do think understanding the CustomPlanetsAndShips MOD better will help me out immensely, more specifically the planet portion.
I get that Folder is the physical folder where the image files are located, and Prefab is the unity 3d prefab that contains the object were basing new one off of. I'm assuming that reference is how the game refers to it, basically how things are referenced all though out the xml files. The thing that I'm confused about is where is PL_Pinky_A referenced in correlation to PlanetTypePinky as in the snip below found in CustomPlanetDescriptor.xml.
[CODE]
[/CODE]
I'm not sure where the link is between Graph/CelestialBodies/Planets/PL_Pinky_A and PlanetTypePinky.
I have attached my work so far if anyone is interested (attached at top of thread). It is a fully functioning additional faction with new affinity, with the above mention issues to still iron out.
Go look at the "Sandbox" mod. It has an extra affinity which adds +9999 Happiness and +999% to all FIDS. Perhaps you can try to reverse-engineer that to see how they managed it.
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