ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
The Meed-Khatta are a militaristic non-humanoid race, a race of warriors and amazing engineers, totally obsessed with anything related to spaceships. They worship "Khatta", the mythical conscious spaceship, and believe their race originated from it ("Meed-Khatta" could be translated as "Children of Khatta"). That's why they treat their spaceships in a very special way:
- they consider blasphemy treating a spaceship like a thing, any spaceship should be treated like a conscious being, although their gorgeous ships are definitely not conscious. It makes them very aggressive towards other races. Other races, in turn, looking at the Meed-Khatta see some kind of crazy fanatics. Such cultural differences slow down both assimilation on systems conquered by the Meed-Khatta and advancement of heroes, hired in order to make the Meed-Khatta the most powerful race in the Universe.
- they spend lots and lots of Dust on ship building and ship maintenance, so their precious fleets are built from the best possible materials and well nourished with the most expensive type of fuel.
- being on board a spaceship for the Meed-Khatta is like being inside a temple.
It may sound paradoxical but their religious fanaticism leads to technological progress and perfect military discipline, though they are not so good at waging war as the Hissho or the Cravers.
AFFINITY
Receive temporary bonus after researching a technology unlocking new hull type (+25 and +25% on system)
Each hull has construction effect: +10 and +10%: industry: on star system
FACTION TRAITS
Advanced Strikecraft 2/2 (12)
Deep Roots 2/2 (-2)
Eternal War (-10)
Headhunter - Commander (3)
Headhunter - Pilot (3)
Hull Architects 2/2 (10)
Slow Adaptation 2/2 (-10)
Militarists 2/3 (16)
Optimal Defense 3/3 (15)
Optimal Structure 2/2 (20)
Strong Alloys 2/2 (20)
+X% Upkeep On Ships 2/2 (-8)
Total: 69/65
New Traits:
Advanced Strikecraft 1/2
Cost: 6
+20% current HP on fighters
+20% current HP on bombers
+20% damage per shot on fighters
+20% damage per shot on bombers
Advanced Strikecraft 2/2
Cost: 12
+30% current HP on fighters
+30% current HP on bombers
+30% damage per shot on fighters
+30% damage per shot on bombers
Inspired by the following traits from Antera Faction Trait Mod:
"Superior Fighters", "Superior Bombers".
+X% Upkeep On Ships 1/2
Cost: -5
Blocks and blocked by: AffinityHarmony, AffinitySwarm, Anarchists
+20% Upkeep On Ships
+X% Upkeep On Ships 2/2
Cost: -8
Blocks and blocked by: AffinityHarmony, AffinitySwarm, Anarchists
+30% Upkeep On Ships
From Antera Faction Trait Mod.
Slow Adaptation 1/2
Cost: -5
Blocks and blocked by: AffinityHarmony, Legendary Heroes, Micromanagers
-20 initial hero XP on hiring on empire
Slow Adaptation 2/2
Cost: -10
Blocks and blocked by: AffinityHarmony, Legendary Heroes, Micromanagers
-40 initial hero XP on hiring on empire
This trait was created in order to replace the Micromanagers trait (after running some tests I consider Micromanagers as absolutely "free" faction points).
FACTION-SPECIFIC TECHNOLOGIES
Meed-Khatta Technology #1
Branch: Diplomacy and Trade
Research cost: 130
Techs prerequisite: Xenology, Soil Xenobiology
Unlocks: Meed-Khatta Industry Bonus (Empire Improvement)
Meed-Khatta Industry Bonus:
+4% per each pilot hired on system
+4% per each commander hired on system
Meed-Khatta Technology #2
Branch: Galactic Warfare
Research cost: 225
Techs prerequisite: Depleted Isotopes
Unlocks: Meed-Khatta Support Module
Meed-Khatta Support Module
Industry cost: 80 , 1 opulation:
Weight: 10%
+3% damage min on fleet weapons in hostile territory (up to +15%)
+3% damage max on fleet weapons in hostile territory (up to +15%)
+0.2 fleet repair per turn (friendly sector) on ship
Depleted Isotopes
Branch: Galactic Warfare
Research cost: 100
Unlocked by: HE Batteries
Unlocks: Hardened Framing (Star System Improvement),
Fighter (Special Module)
Focused Plasma
Branch: Galactic Warfare
Research cost: 510
Unlocked by: Autonomous Construction
Unlocks: Meed-Khatta Faction-Specific Short Range Beams (Weapon Module)
Meed-Khatta +1 Special Slot on Small and Medium Hulls (Empire Improvement)
TO DO:
Name the traits, technologies and faction-specific improvements.
Add missing flavour text.
Actually I hope someone who likes the mod will do it for me. I'm literally struggling when I need to name something. This is not even linked to my English, I'm just terrible at naming things (look at the faction name).
HULLS
Transport
KHATTNI
-50% support module civilian tonnage on ship
Construction effects:
+10 on star system
+10% on star system
Corvette
AVARGG
-20% deflector module tonnage on ship
-20% support module engine tonnage on ship
Construction effects:
+10 on star system
+10% on star system
Destroyer
ADDNA
+200 HP per support module repair on ship
Construction effects:
+10 on star system
+10% on star system
Cruiser
KHIL-EED
-30% support module invasion tonnage on ship
Construction effects:
+10 on star system
+10% on star system
Battleship
OM-TURR
-60% fighters tonnage on ship
-60% bombers tonnage on ship
Construction effects:
+10 on star system
+10% on star system
Dreadnought
EE-DAKKTA
-25% beam weapon module tonnage on ship
Construction effects:
+10 on star system
+10% on star system
Faction-specific bomber
OTHER FEATURES
Updated tooltips
New Factions / Stock game
In-game tooltips display actual values.
The mod contains the "Colored Anomalies" mod by Luminality and Ail.
The icon for the "Portable Nonbaryonics" technology is orange only if the technology unlocks a faction-specific fighter design. Otherwise it's blue.
The icon for the "Quark Effect Weapons" technology is orange only if the technology unlocks a faction-specific bomber design. Otherwise it's blue.
Fixed a minor issue where StarSystemConstructionFreezeGrowth (construction effect: -100% on population growth on star system) was applied to ShipClassColonizationVaulter and ShipClassColonizationHarmony. StarSystemConstructionSlowGrowth (construction effect: -50% on population growth on star system) is applied to ShipClassColonizationHarmony instead.
New factions:
Stock game:
The bonus from "Harmonized Targets" is displayed in the Empire Wide Factors list.
v1.0.2
Fixed an issue where researching "Meed-Khatta Technology #5" was causing error due to my copy/paste mistake.
Just tried out the mod. Its all great! Love the Meed-Khatta's play style. All the bonuses surrounding Ships really give them a nice, unique play style.
Having played this Mod for a while now, I think I can give some decent feedback now
*Bullet Points are awesome*
I like the Meed's connection with strikecraft. Its makes for a very formidable mid-game foe in Combat. I would definitely like to see a few more techs/faction specific bombers and fighters added.
I think their connection with Commanders and Pilots could be buffed just a bit to provide even more uniqueness. But its still pretty awsome.
atm, the Meed seem just a bit OP. the AI of other standard factions just isn't good enough to compete with their military supremacy
A way to balance it might be to apply some negative traits to non-military infastructure. IE, Unskilled builders, Black thumbs, etc. etc., after all, they seem like they are so in love with their ships they would happily forget such things.
Overall I love the mod. I've never been as happy when the AI declares war as I am when playing the Meed. Not even when I play Cravers or Hissho lol
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