ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
I'm currently working on a balancing mod. (It's basically for home use only, but if I find some help with these error messages, I will publish it anyway.) I know that I'm late to the party but maybe someone can give me some hints nonetheless.
Long story short, the first thing I tried was to streamline the warfare tech tree. After some weeks of trying arounf with the XML the game finally starts up and shows the tree, however, it seems that there is still something wrong. I would be incredibly glad if you could take a look.
### Error 1 ###
NullReferenceException: Object reference not set to an instance of an object
at AILayer_ShipDesign+c__Iterator2C.MoveNext () [0x00000] in :0
at Coroutine.Run () [0x00000] in :0
at AILayer_ShipDesign+c__Iterator2A.MoveNext () [0x00000] in :0
at Coroutine.Run () [0x00000] in :0
at LocalPlayerController.Update () [0x00000] in :0
at GameState_Main.Run () [0x00000] in :0
at FiniteStateMachine.Update () [0x00000] in :0
at ApplicationState_InGame.Run () [0x00000] in :0
at FiniteStateMachine.Update () [0x00000] in :0
at Application.Update () [0x00000] in :0
###
Comment: To my understanding the game is not able to calculate the scores correctly. Why would that happen?
### Error 2 ###
NullReferenceException: Object reference not set to an instance of an object
at AILayer_Science.ScoreSpreading (.Technology technology) [0x00000] in :0
at AILayer_Science.ProcessResearchComponent () [0x00000] in :0
at AILayer_Science+c__Iterator26.MoveNext () [0x00000] in :0
at Coroutine.Run () [0x00000] in :0
at Coroutine.RunFor (Single seconds) [0x00000] in :0
at AI+c__Iterator9.MoveNext () [0x00000] in :0
at Coroutine.Run () [0x00000] in :0
at LocalPlayerController.Update () [0x00000] in :0
at GameState_PostBeginTurn+c__Iterator95.MoveNext () [0x00000] in :0
at Coroutine.Run () [0x00000] in :0
at GameState_PostBeginTurn.Run () [0x00000] in :0
at FiniteStateMachine.Update () [0x00000] in :0
at ApplicationState_InGame.Run () [0x00000] in :0
at FiniteStateMachine.Update () [0x00000] in :0
at Application.Update () [0x00000] in :0
###
Comment: To my understanding the AI does not find suitable options to build ships. I have checked as every race available and you can build them just fine. The only problem could be that I removed the kinetic weaponry from the game. However I gave them Lasers1 in the Starter's Technology file.
For further reference here is the full error log: output_log.txt
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