We introduced you to Fighters and Bombers a little while ago with the publication of our Game Design Document, as well as a previous Games2Gether vote on their design orientation; the choice that won was:
“Fighters and bombers should be predefined archetypes with a specialization slot to increase one of the stats. This may slightly increase micro-management and add a part of 'unknown' regarding the interpretation of the opponent’s fleet”
GUIDELINES
We already have a few archetypes in mind, but would like you guys to submit your own archetype ideas as well (GAMES2GETHER FTW!). You will find two examples in the competition thread.
We will only pick the best three (feel free to comment and give feedback) for a GAMES2GETHER vote. And of course, the final winner will get their idea implemented in the game.
To participate, please check out this thread.
DEADLINE
Submit as many ideas as you want until May 2nd, 12pm CET.
REMINDER
Please, check the game design document on Fighters and Bombers (here):
- Fighters & Bombers are a new kind of armament which are treated as ships during a manual battle. They bring a new strategic dimension, and can be used to launch an instantaneous invasion on systems.
- Bombers are meant to deal heavy damage to the opponent’s fleet, whereas Fighters are both the first defence against Bombers as well as their primary protection.
Good luck to everyone!