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4 years ago Dec 15,2020, 15:04:40 PM

Lucy OpenDev Available until 28th of December 2020!

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Hey all! 



As we told you last week, we’re having a new Humankind OpenDev Scenario for everybody* who has pre-purchased the game on Steam! From now until December 28th at 16:00 CET, you can try the game out yourself and let us know what you think. 


At more than 100 turns, facing off against 7 other civilizations from the Neolithic to the end of the Early Modern Era, this is the biggest chunk of gameplay we’ve shared with you so far. And as always in OpenDev, we look forward to hearing your feedback about your experience with the game.



So how can you play the Humankind Lucy OpenDev? Just follow these simple steps: 

  1. Make sure that HUMANKIND™ is in your Steam library.
    1. If you have pre-purchased the Digital Deluxe Edition on Steam, it should be there already
    2. If you have purchased a Steam key from another retailer, you must Redeem the key on Steam first before proceeding to the next step
  2. Visit GAMES2GETHER
    1. If you already have an account, go ahead and login
    2. If you do not have an account, please create one
  3. Steam connect your G2G account on the rewards page here. If you have already connected your account in the past, you may need to re-sync
  4. Click on the “Lucy OpenDev” reward and hit Redeem.
  5. Go back to your Steam library, and Humankind – OpenDev should appear there automatically 

Note: During events like the OpenDev, Games2Gether often experiences periods of intense traffic. If you are having any issues redeeming rewards, syncing accounts, or logging in, then please try again a bit later.


While you wait for it to download, feel free to watch our quick Getting Started video before you dive in: 



In this OpenDev scenario, you will be playing as Lucy Adam, star of our recent trailer, but in the full game, you will get to customize your own avatar and share it with your friends. Not just their appearance, but their behavior as an AI opponent as well! You can learn more about that in our Feature Focus on it soon. We’ve also created some special avatars for some of our favorite twitch streamers that you can unlock as AI opponents to play against in Humankind by watching their streams. If you watch enough of their streams, or by other participating streamers, you can even get free access to the Lucy OpenDev!



Eager to get your hands on these cool Avatars or the Lucy OpenDev? Just follow these simple steps to prepare for the Twitch drops:

  1. Make sure you have a Twitch account
  2. Login to your Games2Gether Account (or create one if you need to)
  3. Go to your "Profile" page, and from there to your "Account Settings"
  4. On this page, you can see a button to Link your Twitch account.
  5. After you click this button, you will be prompted to log into twitch and confirm the link
  6. You should be set now. Go and enjoy some HUMANKIND™ streams!

You should get the Streamer Avatars after watching half an hour of their streams. For the LucyOpenDev, you'll have to show a bit more endurance, and watch a total of three hours across any of the participating streamers. Once you have watched enough to gain access, the Lucy OpenDev reward will appear in your Games2Gether Rewards page, and you can redeem it as described above.


We hope you'll have fun with the Lucy OpenDev!



* The Lucy OpenDev is available only in English and only on PC.

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4 years ago
Dec 23, 2020, 12:38:01 AM

ok so i preordered on steam and now when i come here to get the download to appear in steam for open dev it says steam is down for maintenance?? Any help please?

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4 years ago
Dec 23, 2020, 1:45:16 AM
Omrictu wrote:

ok so i preordered on steam and now when i come here to get the download to appear in steam for open dev it says steam is down for maintenance?? Any help please?

Same here:(

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4 years ago
Dec 23, 2020, 4:03:20 AM

Can't link my steam account with G2G, it says system is down. So I cannot redeem Lucy Dev. Any suggestions?

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4 years ago
Dec 23, 2020, 7:54:22 AM

The Steam store says that the game supports Mac & Windows. The post didn't say this dev release was supposed to be windows only! I have a mac and I pre-ordered the game already and now I can't play the dev release. Is there a planned mac dev release for the near future?

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4 years ago
Dec 23, 2020, 11:04:06 AM

Hi this is one of player from China, I've spent 11hrs on the Lucy Open Dev yesterday also there are some problems or things I wanted to share as below:

First of all, I marked great for the game via steam I think there are many great points from it, currently fans of strategy game from China would compare with 
Sid Meier's Civilization VI etc. but I still hope there will be more elements adding in the game by next year(I guess it's about 60% contents for Lucy Open Dev).


As you can see my computer's hardware above, as long as I played with highest graph in 2K during the 11hrs from yesterday, there were FPS drop many times in the late game and I'll have to restart the game much more frequently after that, so it's kind of bad game played experience.


As soon as I completed the 150 turns, when I tried to complete the QA forms, the pages disconnected and I went back to the main menu after that, so I decided to leave a message here, btw, I really enjoy this game and I truly expect the official launch for it :)   

  

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4 years ago
Dec 23, 2020, 11:39:21 AM

(for the people that could not steam link their account, steam is back you should be able to do it now).

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4 years ago
Dec 23, 2020, 2:40:00 PM

I linked my account but I don't see it on the rewards page. Is it region locked or something?

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4 years ago
Dec 23, 2020, 4:18:23 PM

Hi Lexci. It appears that you do not have pre-ordered humankind on Steam. The other solution without pre-ordering is to get a twitch drop, redeem it on twitch and then refresh your twitch link.

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4 years ago
Dec 23, 2020, 7:26:43 PM

After linking my steam account there is no humankind


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4 years ago
Dec 23, 2020, 10:35:37 PM


good, I bought the deluxe offer but I can't install the beta, I already linked steam - and this page, but still nothing, please help.

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4 years ago
Dec 24, 2020, 8:45:51 AM

You should be able to redeem the opendev here: https://www.games2gether.com/profile/me/rewards as you have the correct badge (force refresh with ctrl + F5 maybe).

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4 years ago
Dec 24, 2020, 6:39:39 PM

This was purchased as a gift for me. So excited about this game. So very disappointed the Lucy Open isn't for mac.

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4 years ago
Dec 26, 2020, 1:34:17 AM

My Suggestions for Lucy Opendev


Hello, Dear Developers! I am a fan of HUMANKIND from China, sorry for trying hard to make myself understood. I speak for our forum to feedback our suggestions for the Lucy Opendev, hoping to help with the game development! You are really doing a good job!


Civilization


● Babylon's EU replaces spearmen, so it doesn't have any anti-cavalry units in Ancient Era.In Early Modern Era, Edo Japan has the same problem, with EU Samurai replacing Halberdier.


● In Ancient Era, Zhou's EQ produces too much research points, even more than the reserach quarter coming out in Classical Era. That's very imbalance.


● In Early Modern Era, Lucy Opendev has 19 units, but in your Troop Tree, there should be 20 units, so where is the missing one? Is it privateer?


● Assyrian LT is too weak. Should we have one more land move speed to patrol the vast realm conveniently?


● As a Militarist Civilization, Hittite's LT deserves Combat Strength +2. +1 is not bad, but we have Huns'LT +3 combat strength on mounted units.

+1 combat effectiveness is too weak compared with other civilizations of the same period, and it is not easy to match later.


● We find Militarist and Expansionist' EQs are useless in Ancient Era. We spent several turns to build them that provide no return.


● Huns's EU in civilization selection and construction interface shows that its attack range is 3, but the actual attack range is 1. Mongolia's EU has a similar problem with an actual attack range of 2.


● Ming's EU needs 3 saltpeters. It's hard to find more than 2 saltpeters, so it have to rely on trade.


● Some challenges are easily to be done, but some are terrible. For example, the Expansionist star means a hard burden.


● Independent peoples only provide militia employment, resources , and nothing else. And they have only militias which could hardly survive in the AI's invasion.Please enhance their combat strength.


Balance


● When calculating industrial production, the industrial districts are possibly regarded as expolitations, resulting in double counting.


● After dozens of turns, the Merchant(or Builder) civilization will accumulate a horrible production in money(or industries), far beyond the general demand. That spoils gameplay a lot.


● The upper limit of the city districts should have a corresponding relationship with the current population, otherwise even 1 population can rely on high industry or money production to "build" a lot of districts.It is anti-common sense and destroy the balance of the gameplay.


● The research pace in Ancient Era is too fast, when the cities should spend 5-6 turns to construct 1 building. So we have more and more buildings left to be done, making us anxious.


● No generals in Lucy Opendev. Be cancelled or no more generals?


● Barracks reduce the industries production cost of units by 5%, but it takes 100 industries to build itself, which is hard to pay back.


● The FIMS provided by the religion easily exceeds the FIMS provided by populatioin and districts. So the production of the religion should be lowered and limited.


Environment


● After the lens Angle is turned up, the edge moves slowly and the feeling of stagnation is more serious.


● The Territory's boundary is not conspicuous enough, and the connecting plot is disjointed and floating empty.


● we can't see the most of the constructable infrastructures in the city UI at first glance. Only a few part of the screen is left to show them,even the list mode doesn't help us to tell the function of an infrastructure icon. There should be some tips on the icons to tell the meaning of each one, for example, the border color matching the FIMS. 


● The outpost has not construction queue.


● The current Angle of view is not easy to tell the terrain height difference, resulting in wrong operation.


● Some players have the situation of halfway back.


● Late game easy to jam.


● In the early stage of the game, the unit will automatically explore in the sea and die in the deep sea area without warning.


● The discovery of new civics depends on coincidence, there should be some tips to guide how to discover them, leaving players more choices. We prefer to approach the specific civics at the beginning.


●The cavalry needs more spaces to show its advantage, so we think the battlefield could be wider when a cavalry unit running into the battle.


The above are our major feedbacks. Thanks for reading. Merry Christmas,this is our Christmas present and we hope all you staff could keep on making HUMANKIND a representative of 4X game.

0Send private message
4 years ago
Dec 26, 2020, 1:48:37 AM

My Suggestions for Lucy Opendev


Hello, Dear Developers! I am a fan of HUMANKIND from China, sorry for trying hard to make myself understood. I speak for our forum to feedback our suggestions for the Lucy Opendev, hoping to help with the game development! You are really doing a good job!


Civilization


● Babylon's EU replaces spearmen, so it doesn't have any anti-cavalry units in Ancient Era.In Early Modern Era, Edo Japan has the same problem, with EU Samurai replacing Halberdier.


● In Ancient Era, Zhou's EQ produces too much research points, even more than the reserach quarter coming out in Classical Era. That's very imbalance.


● In Early Modern Era, Lucy Opendev has 19 units, but in your Troop Tree, there should be 20 units, so where is the missing one? Is it privateer?


● Assyrian LT is too weak. Should we have one more land move speed to patrol the vast realm conveniently?


● As a Militarist Civilization, Hittite's LT deserves Combat Strength +2. +1 is not bad, but we have Huns'LT +3 combat strength on mounted units.

+1 combat effectiveness is too weak compared with other civilizations of the same period, and it is not easy to match later.


● We find Militarist and Expansionist' EQs are useless in Ancient Era. We spent several turns to build them that provide no return.


● Huns's EU in civilization selection and construction interface shows that its attack range is 3, but the actual attack range is 1. Mongolia's EU has a similar problem with an actual attack range of 2.


● Ming's EU needs 3 saltpeters. It's hard to find more than 2 saltpeters, so it have to rely on trade.


● Some challenges are easily to be done, but some are terrible. For example, the Expansionist star means a hard burden.


● Independent peoples only provide militia employment, resources , and nothing else. And they have only militias which could hardly survive in the AI's invasion.Please enhance their combat strength.


Balance


● When calculating industrial production, the industrial districts are possibly regarded as expolitations, resulting in double counting.


● After dozens of turns, the Merchant(or Builder) civilization will accumulate a horrible production in money(or industries), far beyond the general demand. That spoils gameplay a lot.


● The upper limit of the city districts should have a corresponding relationship with the current population, otherwise even 1 population can rely on high industry or money production to "build" a lot of districts.It is anti-common sense and destroy the balance of the gameplay.


● The research pace in Ancient Era is too fast, when the cities should spend 5-6 turns to construct 1 building. So we have more and more buildings left to be done, making us anxious.


● No generals in Lucy Opendev. Be cancelled or no more generals?


● Barracks reduce the industries production cost of units by 5%, but it takes 100 industries to build itself, which is hard to pay back.


● The FIMS provided by the religion easily exceeds the FIMS provided by populatioin and districts. So the production of the religion should be lowered and limited.


Environment


● After the lens Angle is turned up, the edge moves slowly and the feeling of stagnation is more serious.


● The Territory's boundary is not conspicuous enough, and the connecting plot is disjointed and floating empty.


● we can't see the most of the constructable infrastructures in the city UI at first glance. Only a few part of the screen is left to show them,even the list mode doesn't help us to tell the function of an infrastructure icon. There should be some tips on the icons to tell the meaning of each one, for example, the border color matching the FIMS. 


● The outpost has not construction queue.


● The current Angle of view is not easy to tell the terrain height difference, resulting in wrong operation.


● Some players have the situation of halfway back.


● Late game easy to jam.


● In the early stage of the game, the unit will automatically explore in the sea and die in the deep sea area without warning.


● The discovery of new civics depends on coincidence, there should be some tips to guide how to discover them, leaving players more choices. We prefer to approach the specific civics at the beginning.


●The cavalry needs more spaces to show its advantage, so we think the battlefield could be wider when a cavalry unit running into the battle.


The above are our major feedbacks. Thanks for reading. Merry Christmas,this is our Christmas present and we hope all you staff could keep on making HUMANKIND a representative of 4X game.

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4 years ago
Dec 26, 2020, 11:08:36 PM

Why does this have to be complicated? I've paid for my pre-order, why not just have that be sufficient for the opendev? I can't link my steam account because it keeps popping up that I've tried that too many times lately, even if I wait several hours between attempts.

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4 years ago
Dec 28, 2020, 5:37:54 PM

I wish the OpenDev Lucy was longer. Had little time during Christmas to play and now when I have the time, time period has ended :(

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4 years ago
Dec 28, 2020, 5:45:36 PM

Goodbye Lucy...


Thanks again for the amazing opportunity! I had great fun, and can't wait until April!

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4 years ago
Dec 29, 2020, 12:12:39 AM

Apparently, my Lucy Open Dev has been revoked. I have a message in my Steam inbox to this effect. When I go to play it now, I am presented with a "Purchase" option where "Play" should be. The Purchase option takes me to the Store page.

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4 years ago
Dec 29, 2020, 7:20:51 AM

I have the game in my steam library, Im using a windows computer but the opendev does not appear on the rewards page for me

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