Balance is an important topic for many of you, as it informs your strategies and your choice of cultures, which in turn affects how different your games will feel. Since replayability is important for a 4X game, with the Battuta Update, we focused on improving many of the less popular or less picked cultures to make them more appealing. Some of you may have already tried these changes in the beta, and we’ve seen some excitement for the options the reworked cultures offer. For those of you who did not play the beta or haven’t heard about the Battuta Patch before, here’s a quick recap of the main features (click on the names in bold for more details):

 

  • Culture Balancing: Rebalanced numerous cultures, including various new effects and abilities 
  • Improved Militarist Action: Added an option to upgrade militia into proper combat units, and fixed various bugs with the ability 
  • Rebalanced Influence costs: Cost of enacting civics, attaching territories, and merging cities grows far less over the course of the game 
  • Improved Religious Districts: Various Tenets now provide economic bonuses on religious districts and religious districts are clearly marked in their tooltip 
  • Better Civics Tooltips: Civics tooltips now show the effects of both options, even before you unlock them 
  • Immersive Player Names: Diplomatic notifications now focus on the persona and give them a title appropriate for their government 
  • Line of Sight Rework: Improved Line of Sight rules to generate more intuitive results and allow easier use of direct fire units
  • City visuals: Improved variety of Commons Quarters and facing of quarters to reduce repetitive patterns in large cities 

 

We hope you’ll have fun exploring new strategies in the Battuta Update!