JediPearce wrote: I love the teleport gates found with the Hiver race in Sword of the Stars.
As do I, fortunately wormholes do give that kind of instant travel, especially once you get the technology that allows travel between any 2 wormhole exits you control.
EvilTactician wrote: If I have to be perfectly honest, I quite enjoy a combination of both. (Like Endless Space)
But if I really was forced to make a choice, it would be free travel, with star lanes being something that can be constructed later as a means of faster travel between colonies. (Jump gates / Hyperspace)
This. I like how it starts out, and then you can freely move after enough research.
I think star lanes/phase lanes/whatever-you-want-to-name-lines-between-planets-or-stars are a good choice, since they force commanders (players) to consider their tactics a bit more, add chokepoints to space combat (which can be very helpful and/or devastating, depending on both sides' skill), with option to override them, but not without effort (research, plus sometimes a specific construction - like in Sins of a Solar Empire).
Long story short, lanes are a nice tactical addition that can help both new and experienced players.
Sorry to disappointing you friend but star lanes are the new thing
The old fashioned way was with free travel
Non the less i am beginning to think that both options should be available in a game via some sort of options, which will either enable star lanes and the research relevant or will enable free travel and the research relevant (as we mentioned in some of the previous posts).
So, basically i was wondering what type of 4x games are more popular. The ones like Endless Space where the travel from system to system is done by star lanes (for the most part) or games like Master of Orion 2 where you have total freedom of travel (limited by engine research for X parsecs)?
In SOTS 2 I almost exclusively play Hivers because I can't wrap my head around the way the other races travel (they travel freely, I teleport instantly). Only other race I can manage are the humans, which use ultra fast "node networks" (like Endless Space without free travel ever). The trick is however that not all systems link to all others - It's a random maze.
i dont mind a bit of both but i find late game the NPC is just rushing fleets out in every random direction and it does start to become a pain in the ass to actually try and defend your space when you have fleets darting of in every which way and that, i think i prefer the space lanes as it does give strategic importance to some systems like access points or sometimes systems near the middle that gives wide avenues to attack many systems from your one , maybe an option to disable free travel for a game and maybe replace the techs that would useualy give free travel bonuese some smaller bonuses to string drive travel.
While in MOO2 free travel made your systems "vulnerable" you could oppose some very effective defences with Space Stations and planet defences (missiles, beams and fighters). Would love to see those in ES too.
Yeah i know, I've mentioned it in my first post :P
But still the range limit was a pretty soft limit that lifts up in like the first 20-ish turns
There is another difference, in MOO you had defenses (missiles) that usually do the job of defending when someone bypasses your frontline, while in ES (while the warp drives lift the starlane limitation as well) someone had to pass through all your systems and probably fleets that protect them, to actually get to a well developed system.
Both systems have pros and cons to be honest ... I am starting to think that maybe both options should be available on galaxy generation, and some research nodes added or removed based on the selected options ... hmmmm
EvilTactician wrote: If I have to be perfectly honest, I quite enjoy a combination of both. (Like Endless Space)
But if I really was forced to make a choice, it would be free travel, with star lanes being something that can be constructed later as a means of faster travel between colonies. (Jump gates / Hyperspace)
duronrulez keep in mind that in MOO2 you had to keep an eye from all sides but at least on lower tech lvls you couldnt reach all systems due to range. Something we dont have in ES.
I have to say that i was a huge fan of free travel (since i mostly played MOO and MOO2) back in the days, but with MOO 3 (yeah i know its terrible) and ES i find myself liking the restrictions more and more. Maybe its because of old age
I just find it easier to protect a system from X sides than to protect it from everywhere
If I have to be perfectly honest, I quite enjoy a combination of both. (Like Endless Space)
But if I really was forced to make a choice, it would be free travel, with star lanes being something that can be constructed later as a means of faster travel between colonies. (Jump gates / Hyperspace)
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