I wasn't overly impressed by the demo and it hasn't changed my view of holding off buying games until they are actually released.
This game is a bit of an unknown at the moment for me. I agree with everything that has been said about the demo - too scripted, too much FMV, not showing any base stuff, combat simplified but more action orientated, lack of suspense, lack of soldier equipment, abilities, etc. Comments like a game lasting 15-20 hours average play dont help either as I played the original for ages it seemed and never finished it.
However I do think the tun based play of the old game was too slow and certainly I didn't play TOTD much at all after playing the first game quite a bit. Even though it was very creepy that didnt make up for the slowness of the play whcih in the end turned me off the game. So maybe they have got it right by speeding it all up. I really liked the way you can alter your soldiers and rename them. And the rest of the UFO style gameplay seems to be all in there but its difficult to see for certain. Certainly comments out of press-only playing sessions say its a very good addictive game.
I certainly think it looks a lot better than all the various other incarnations that have appeared over the last few years. The only other UFO style game I actually liked was UFO Extraterrestrials and that one keeps crashing on me unfortunately.
There is also Xenonauts to fall back on possibly if this one doesn't work out. Although Xenonauts looks even slower than the original game and arguably looks worse!
So I will probably get the game once it has been released and I hear some good comments from the forums.
Mansen wrote: The original game has a very steep learning curve - the best way to get into it, is definitely to watch someone experienced play it on youtube.
It at least get some fun when i actually learn how to play it?
Madrox wrote: It at least get some fun when i actually learn how to play it?
xD
I had great fun playing it - but I wouldn't recommend it with the Firaxis game demo out. They are very different games even if they are the same. You'd have to be able to look past the bugs and design flaws to enjoy it fully.
Mansen wrote: I had great fun playing it - but I wouldn't recommend it with the Firaxis game demo out. They are very different games even if they are the same. You'd have to be able to look past the bugs and design flaws to enjoy it fully.
I will try playing the old one.
This ned demo will have to wait a full stable release(and hope to not be a Sword of the Stars 2 kind of buggish release) D:
Just played the demo, its a bit short, and I didnt get to build any base stuff, although it seemed like I could. That worried me at first. Its a bit dumbed down, they really ease you into it like youve never played a turn based game before. Once I turned off all the crappy action cam / third person bullshit for the tactical combat it was quiet enjoyable. Im definitely gonna buy the full game. I was just getting into it when the demo ended.
Nasarog wrote: Any updates from those that bought it?
You can read my replys in this thread. Its a different game, but similar in quality imo. If you want the epic grinding economy you had in the old xcom where you made like 400 heavy lasers a month and shit, you will be disappointed though. Personally I think its changed for the better.
I bought and played the game. The difficulty factor is definitely there once you want to go harder (and there is a big of a learning curve, since the concept is different - unique), but it is a very fun, rewarding and enjoyable game. It was also well done I might add.
Fenrakk101 wrote: It doesn't have to be "revolutionary" and complete change the X-Com experience. It just has to give old-time fans the update they want, to give them the sequel that never really happened. UFO: Extraterrestrials was a step up from X-Com, and this will be a step up from Extraterrestrials, but it's not going to change the genre, I don't think. And that's not bad; it's admirable in its own right.
Did they say "port"? There have been developers who actually developed a game for all consoles at the same time, so none of them seemed truly lackluster compared to the others.
As for the game itself, it's got me excited, but I don't know when I'll get it. X-Com and Extraterrestrials were always way over my head after some point. In the beginning it was a lot of fun, but after an hour or two I would just get too far behind and couldn't keep up, and I would lose on all fronts. I don't know if I'll buy a game I'm more or less destined to lose before I get halfway through and thus not even get the full experience)
I'm a little more interested in it now. I saw some interesting vids recently.
I've played that game for an hour at the gamescomm. Though there are still some things looking unfinished (I want a minimap and direct control over where my soldiers are facing.) and some things have not yet been shown (are there real random missions, can I shoot down UFOs?) it was still fun. As already said, it occupied me for a whole hour. And I like letting my soldiers climb up rainpipes, having only four inventory slots and skill trees for different classes of soldiers.
Also the ability to "jump" through windows is priceless. XD
Nasarog wrote: I don't have high hopes for this one.
Why not?
I havent seen anything so far that makes me concerned. Most games that come out now have problems and as such I am expecting this one to have something in it that I dont like or something major missing compared to the original game - not being able to shoot down UFOs, no rural missions, tiny maps, terrible DRM, etc. But I dont know enough about the game to have found anything as yet so I would like to hear why you dont think it will be any good. I dont want to get my expectations up too high if its going to turn out to be lousy.
nats wrote: But I dont know enough about the game to have found anything as yet so I would like to hear why you dont think it will be any good.
That's exactly it. It's not that I don't think it will be any good, I just haven't seen anything that makes me drool. The fact that it will be ported to ps3/x360 makes me a little gun shy. Did they port it from the pc or to the pc?
Nasarog wrote: That's exactly it. It's not that I don't think it will be any good, I just haven't seen anything that makes me drool. The fact that it will be ported to ps3/x360 makes me a little gun shy. Did they port it from the pc or to the pc?
It doesn't have to be "revolutionary" and complete change the X-Com experience. It just has to give old-time fans the update they want, to give them the sequel that never really happened. UFO: Extraterrestrials was a step up from X-Com, and this will be a step up from Extraterrestrials, but it's not going to change the genre, I don't think. And that's not bad; it's admirable in its own right.
Did they say "port"? There have been developers who actually developed a game for all consoles at the same time, so none of them seemed truly lackluster compared to the others.
As for the game itself, it's got me excited, but I don't know when I'll get it. X-Com and Extraterrestrials were always way over my head after some point. In the beginning it was a lot of fun, but after an hour or two I would just get too far behind and couldn't keep up, and I would lose on all fronts. I don't know if I'll buy a game I'm more or less destined to lose before I get halfway through and thus not even get the full experience)
I played the original game quite a bit and love the suspense that searching out the aliens instilled especially when you were inside the alien craft and couldnt maneouver much. I played the Terror of the Deep a bit as well but not half as much as the original. Then Apocalpse came out and that got over the clunkiness of the turn based combat and for me that was a reinvention of the original game although I thought the graphics were a bit daft in Apocalypse. Never got any of the newer games UFO games except for the remake a few years ago which crashes all the time which is a shame. So I am really looking forward to this one. I just hope it isn't quite as difficult as the original - and I hope there are lots of wheat fields and barns because looking for aliens in the farmland was the best for me dont know why - probably because it was easier. I stopped playing it when it started getting more difficult in the enemy base.
I am looking forward to the new X-Com series but there is something that i 've read that scared me a bit. Someone wrote about 70(dont remember the exact number) unique missions so my question is there is specific mission line or random ones like the old series?
Not terribly hyped now that I see their asinine pre-order awards. I'm not going to pre-order another AAA title without having tried it beforehand - and the first tier of preorder "awards" are features that should be in the core game, not "Feed us money" benefits.
So it'll probably be in my library come next summer sale - or wintersale depending on how much time I have there.
I was looking forward to this one; I still am but I’ve read a lot of things that make me worry. For starters it scares me when developers use words like streamlined, simplified and accessible.
Also, reading between the lines and after seeing a few demo plays, I get the impression that the dynamic mission system has been dumped in favour of a more scripted approach. I pray that this isn’t the case.
Furthermore, the devs said that the first version of the game that they built had everything that all of the old X-Com games had -- ranges, focus fire, fire modes, fire arcs etc. -- but they said that their test audience found it to be a bit overwhelming so the devs chose to- take – it – all – out. I know, I can’t quite get my head around this either. I also read somewhere that you can’t set the facing of your guys because facing doesn’t mean anything anymore given the way that the game has been built. Again, say it aint so!
Any game that has been designed with one eye on a console version simply isn’t going to be as good as it could have been if it were a purely PC design spec. If you were going to name five games that were made to make the most of the PC platform then X-Com would probably be on that list. I hope it still will feature on that list after this version is released.
There’s no way on this Earth that I’m going to pre-order this because for every good thing I’ve read I’ve seen a bad thing; I’ve been burned too many times in the last few years. All I can say is that there had better bloody well be a demo!
defekt wrote: I was looking forward to this one; I still am but I’ve read a lot of things that make me worry. For starters it scares me when developers use words like streamlined, simplified and accessible.
Also, reading between the lines and after seeing a few demo plays, I get the impression that the dynamic mission system has been dumped in favour of a more scripted approach. I pray that this isn’t the case.
Furthermore, the devs said that the first version of the game that they built had everything that all of the old X-Com games had -- ranges, focus fire, fire modes, fire arcs etc. -- but they said that their test audience found it to be a bit overwhelming so the devs chose to- take – it – all – out. I know, I can’t quite get my head around this either. I also read somewhere that you can’t set the facing of your guys because facing doesn’t mean anything anymore given the way that the game has been built. Again, say it aint so!
Any game that has been designed with one eye on a console version simply isn’t going to be as good as it could have been if it were a purely PC design spec. If you were going to name five games that were made to make the most of the PC platform then X-Com would probably be on that list. I hope it still will feature on that list after this version is released.
There’s no way on this Earth that I’m going to pre-order this because for every good thing I’ve read I’ve seen a bad thing; I’ve been burned too many times in the last few years. All I can say is that there had better bloody well be a demo!
All of this scares me I was really hoping for basically an exact implementation of xcom with fancy graphics and slightly less tedious (due to being slow more than anything) combat. However do recall the original xcom was also released on the playstation one, so it having an eye on consoles is not a death sentence!
chromodynamics wrote: All of this scares me I was really hoping for basically an exact implementation of xcom with fancy graphics and slightly less tedious (due to being slow more than anything) combat. However do recall the original xcom was also released on the playstation one, so it having an eye on consoles is not a death sentence!
If that is what you want there are other more "true" re-makes out there.
chromodynamics wrote: However do recall the original xcom was also released on the playstation one, so it having an eye on consoles is not a death sentence!
chromodynamics wrote: All of this scares me I was really hoping for basically an exact implementation of xcom with fancy graphics and slightly less tedious (due to being slow more than anything) combat. However do recall the original xcom was also released on the playstation one, so it having an eye on consoles is not a death sentence!
Having looked a bit more at the game it does look more like a re-imagining than a remake, which can of course be good and bad. Most people have yet to see more than the odd small city night map but it seems the team is very enthusiastic about the original game and certainly it looks promising. Bit concerned about the canned video sequences, lack of other maps shown, size of maps and horrid pink lighting everywhere but there is a nice video here:
Big annoyance with the video: Those guys talk too damned much. It's fine to hae commentary like that while playing, but it took then nearly ten minutes to actually start playing! Jeez.
Kinda looking forward to this. Never played XCOM before. But my age is catching up and right now turn based games or handhelds (bought a new 3DS recently ) have taken a preference over APM and twitch reflexes required for rts and fps genre.
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