It's not even mine lol, I just remembered seeing a 4X board game on kickstarter, therefore I'm hoping this genre actually makes it into stores and becomes popular, its great virtual, but imagine people playing it together, laughing at events like meteors destroying their fleets and stuff :P
Unless you want different races of stick people...sorry, I can't help you.
Though I'm sure you can find some willing artists on the forums, I would recommend fiverr. Completely legit - I've gotten good results whenever I run into a problem with HTML or Java. I've found somebody is ALWAYS willing to do the work for $5.
Okim wrote: Oh, they also have one of the best fighters in the game and their cruisers can carry one fighter each (normally only transports can carry fighters).
Okim wrote: Avis get a very powerful bonus in the early game - they can reach more systems and thus get more encounters (which are 50/50 on bad/good things). This also grants Avis player a better understanding of surroundings and how to launch their expansion (knowing your sector helps a lot with planning what techs to select for development).
Later on Avis can be a real threat as they can travel faster and thus have better odds on launching surprise attacks, especially if they are moving last in the turn sequence (the battles take place after all the players take their turns, so Avis being the last to end the turn can launch a series of devastating attacks on poorly defended colonies - they are fast and they can reach further and other players can`t react!).
Avis get a very powerful bonus in the early game - they can reach more systems and thus get more encounters (which are 50/50 on bad/good things). This also grants Avis player a better understanding of surroundings and how to launch their expansion (knowing your sector helps a lot with planning what techs to select for development).
Later on Avis can be a real threat as they can travel faster and thus have better odds on launching surprise attacks, especially if they are moving last in the turn sequence (the battles take place after all the players take their turns, so Avis being the last to end the turn can launch a series of devastating attacks on poorly defended colonies - they are fast and they can reach further and other players can`t react!).
I haven`t been on this forums for quite a lot of time, so most of you might not even know me. I once was a VIP here and took some minor part in game testing and discussions when it was in alpha phase.
So, i came here with the permission of Steph`nie to share a link to my personal Space 4X board game that i`m currently developing.
The game is focused on all four X elements - you have a large galaxy to explore and expand, a complex economy with 3 resources to exploit (food, resources, research) and a vast number of tools to conquer or exterminate your neighbouring players. The game is heavily influenced by Master of Orion series, so people knowing these games might see the similarities.
The game is currently in an active search for an artist who can make 8 unique portraits for the races. So, if you can assist with it or know someone who can do that - please use an e-mail adress on the bottom of that page to contact me (or sign on the forums). I`m ready to discuss the compensation for this work.
Earthlings` home system contains Earth (a homeworld of fertile/terran type) with a capitol on it, uncolonised Mars (a barren/dead planet) and asteroids. That`s a standard setup for all home systems of all races (a homeworld, a dead world and asteroids).
All graphics in the game so far is made by me (except for asteroids that i`m going to replace at some point). The planets are created in photoshop with the help of some very useful and powerful tools. The only thing so far that i need help with - are race portraits.
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