CPU isn't the only thing required to play the game, and as far as I've heard M1 (and Mac OS 11) do not work nor with OpenGL nor Vulkan APIs that game utilizes.
Native port down the road is probable, but I wouldn't wait for it at release.
Also, Steam isn't available natively there either. So if you are into gaming I really suggest you to move to platforms that aren't locked on proprietary APIs and instruction sets.
A computer is for more than just gaming. Windows is not an option for me. However, the next laptop will inevitably be an M-MacBook. Finally, I would find it strange if there will only be an Intel version, but all future Macs are excluded. The M-series does not have to be supported directly at release, since Rosetta currently exists. My hope is that Humankind will be played longer than Rosetta exists. But with Metal, it's certainly possible to make that happen.
I would just find it nice if there would be more official information about this.
I'm not even asking about console versions.... first the game has to be released on the PC/Mac/Stadia.
This is just a guess (and opinion) but, considering the OS X gaming market share is hovering around 3%, Rosetta 2 exists, and the M1 chips just officially released in November, I wouldn't hold my breath for a native version. An x86 OS X version is likely, considering every(?) Amplitude game thus far has one, but I wouldn't expect too many native games for the chip until Apple officially moves Intel-based models into "end of production", which would be a hard market sign that it's time for developers to begin investing in native development.
One answer is speculating whether they’ll make an OSX version due to its small market share, when that’s not even the question. The game was always releasing on both Windows and OSX, there’s no question or speculation about it.
Another answer says you need to buy a PC or Stadia. Firstly as mentioned above the game has a MacOS version. Secondly even the Windows version will likely also run fine on Mac with Bootcamp (Intel) or Parallel (Intel/M1).
Then another answer saying M1 do not work with OpenGL and Vulcan games, when in fact most games work fine on M1 via Rosetta, if not better - some games can now run on low-end macs (MBA/mac-mini) with M1 chip that were previously unplayable on Intel, including civ6 which is very similar to Humankind.
None of the answers are addressing Humankind specifically, instead just making blanket statements about Mac and M1 that aren’t even true. Clearly they are not at all familiar with the matter but I wish people would refrain posting their uninformed opinions phrased as true statements, and just let someone else more knowledgeable to answer it.
Sheepy wrote: None of the answers are addressing Humankind specifically, instead just making blanket statements about Mac and M1 that aren’t even true. Clearly they are not at all familiar with the matter but I wish people would refrain posting their uninformed opinions phrased as true statements, and just let someone else more knowledgeable to answer it.
You're not doing a lot better than the people you criticize here. You blame the answer on Stadia by replying that intel would work but your question is about M1... So maybe first take a look at your own words before complaining on others answers which were actually correct and were not bashing at any time.
Sublustris gave you clear technical hint on why and how it wouldn't come early. The market share is clearly a big part in taking a decision when developing any software. Metal is not just a magic box.
The decision to port to mac M1 will be made if the potential sales on M1 at least cover the costs of porting AND the maintenance. It's just business in the end. I guess that work will anyway not start before they have massive feedback and publish the first patches or maybe even DLC.
Meanwhile you'll have to find another solution I'm afraid (and sorry, I've been a mac user for 30 years, but PC too for obvious gaming purpose :D). Good luck, and remember people are here to help not just mac bashing ;) so chill out
You're not doing a lot better than the people you criticize here. You blame the answer on Stadia by replying that intel would work but your question is about M1... So maybe first take a look at your own words before complaining on others answers which were actually correct and were not bashing at any time.
Where did I reply about Intel? I mentioned Rosetta and Parallel specifically in response to M1. The question (not mine btw) is specifically whether Humankind will work on those platforms. Telling people "unfortunately you'll have to buy a proper gaming PC or use Stadia" is misguiding when that commenter doesn't even seem to know anything about how the game runs on M1 (or the faintest idea about M1 in general).
Also my criticism is for people who try to answer but give bad info instead. I don't have the answer either but I never claim to. I'm only asking that people do the same. Just a common netiquette: if you don't know the answer, please don't hijack the thread with bad info. Please let people who know what they're talking about to answer, so people like me can get informed instead of getting confused by all the noise and cancel their preorder.
The decision to port to mac M1 will be made if the potential sales on M1 at least cover the costs of porting AND the maintenance.
M1 yes, but the comment is speculating about OSX. There is no porting or sales decisions to be made about that - we already know it definitely supports OSX. In fact I already bought the OSX version last year the same day they opened the pre-order for the game. Speculating about OSX support is just adding confusion, and clearly shows that he didn't even look up the supported platforms of the game, shown prominently on its very homepage, let alone having any familiarity with regards to M1 compatibility that's not documented anywhere.
Re porting to M1 - that's not the question either. Very few games have been ported to M1, so nobody's expecting Humankind to do so. But most x86 games are perfectly playable on M1, in most cases better than on Intel. Most Humankind fanbase are long-time civ6 players, which never gets ported either but runs great on M1. So hoping to hear if Amplitude/testers can confirm the same with Humankind, and that's the question being asked here.
Good luck, and remember people are here to help not just mac bashing ;) so chill out
Oh god why so defensive? I never even thought anyone was Mac bashing - like how old are you? I was only looking for the answer to the same question and almost cancelled my preorder when I first read these replies, until I read more and realised they were all uninformed and just making stuff up. It was a simple question and I was expecting straightforward answers by someone who's tested the game on M1.
It's totally OK if you can't help - nobody owes anybody anything here - better that than to mislead people. I felt like I had to call that out to warn other readers esp since this is the top page Google sends me to on the topic.
Anyway I think I'm starting to get a sense of the kind of crowd here. Probably not the best place to find answers about Mac. Peace out.
Sheepy wrote: I mentioned Rosetta and Parallel specifically in response to M1.
I'm sorry, did you read past the title of this thread, or don't you know what "natively supported" means? Rosetta and Parallel are anything but native way to run software.
I think I was very discreet in my replies to OP, but yours start to piss me off.
I'm sorry, did you read past the title of this thread, or don't you know what "natively supported" means? Rosetta and Parallel are anything but native way to run software.
Yeah sorry you're right, I missed "natively" in his first post - I doubt it will run M1 native. Nonetheless, the answers are still misleading to suggest his solution was to buy a PC/stadia, esp. after he later clarified he was hoping he could play it on Rosetta and doesn't wanna buy a PC. And then all the ensuing speculations whether the developer would make a Mac version just muddied everything up.
Anyway in case anyone's still interested to know - since the Mac version got delayed, I've been playing the windows version on Parallels on Macbook M1, and yeah it runs perfectly on default settings. So I say the Mac version will also likely to run fine on M1, but would be great if Amplitude can confirm.
As far as marker share there is a possibility of developing with iPads, iphones, and macs need to be looked at together. Performance on mobile is not as limited as it used to be. I mean.. that is where the m1 chips evolved from and even exist in this year's iPad release.
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