[1.0.27.4539]
"Enheduanna Update" Version Notes
CHANGES
& ADDITIONS
- Balanced
the Civics effect and unlock conditions to improve the game experience.
- Added
obsolete Mods detection and warnings information to improve feedback on a Mod
status.
- Added the
possibility to do Nuclear Tests on Ocean Tiles.
- Added the
possibility to move Missiles between Silos.
- Added a
Cross Save feature "Cloud Sync" that allows the save of your current
progression in your Amplifiers account, and the restoration of this saved
progression onto another supported platform.
- Added a
visual feedback for Trains Rails when placing another Train Station on the map.
- Added a
Game Option to disable the Congress of Humankind.
- Added a Game Option to disable the Vassalization, removing
the Vassalization option in the Surrender Terms.
- Added a Game Option to enable the Instant Army Move that
allow Unit to have instant movement, only when moving on the map.
- Added the possibility to create and customize your own AI
Persona opponents.
- Added a tooltip on Construction Queue items that are
frozen.
- Balanced the Merchand affinity and the Aesthete affinity
cost, as well as their increasing gains are now based on number of uses and
era.
- Balanced the Ambush : Ambush battles only last one turn
and they cannot be reinforced by any participant nor bombarded. Moreover, if
there is a non-agression pact with another Empire when the Ambush could be
triggered, then it stops the army movement and reveal the insivisble army.
- Balanced the Persian Legacy Trait by reducing it's City
Cap gain to +1.
- Removed moral impacts for killing Units with the Traitor
badge.
FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!)
- Fixed an issue where Rebels didn't siege if there was no
army in the City.
- Fixed an issue where Units remained visually on the same
place and the movement mandatory could not be completed.
- Fixed an issue where Constructing "Administrative
Center Renovation" removed the unit spawn point.
- Fixed an issue where invisible Armies could caused broken
saves and criticals errors in rare occasions.
- Fixed an issue where the game could soft locked in rare
occasions.
- Fixed an issue where the Civic choice
"Globalization" wasn't allowing to trade while being at peace with no
trade Treaties.
- Fixed an issue where the Builder affinity bonus
"Pride" was not triggering.
- Fixed an issue where the Holy Sites could not have
multiple of their synergy effects applied at the same time for Districts that
count as two types.
OTHER FIXES
- Fixed an issue where a Nuclear Missile could not properly
destroyed when fired.
- Fixed an issue where losing the only army a player had in
Ancient Era, in Multiplayer, could cause a game desync and errors.
- Fixed an issue where the Merchand Affinity wasn't
acknoledging the research technologies until the save was reloaded.
- Fixed an issue where the battle size and duration would
not always change after the addition of reinforcements.
- Fixed an issue where the effects given by the
"Criminal Slaves" Civic were not removed once the Civic choice was
canceled.
- Fixed an issue where no influence was reimboursed when
enacting either choice from the "Irreligion" Civic.
- Fixed an issue where Norsemen's Emblematic District
"Naust" could be built over sea ice and iceberg tiles.