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The-Cat-o-Nine-Tales, in Humankind - Release Notes
2 days ago
[Version Number >> 1.0.28.4623]
- All surrender proposals can be refused now, even if you are at 0 war support
- Both parties reaching 0 War Support no longer forces White Peace
- While at 0 War Support, empires take a Stability penalty scaling with era and number of turns spent without War Support
- While their enemy is ready to surrender (at 0 War Support), empires will take a penalty to their own War Support, capped at -5/turn
- Centralized Power unlocks an empire bonus that reduces the impact of lost and destroyed units on war support, so wars can last longer
- War Score now only depends on demands and occupied territory, not War Support
- You can now always declare surprise wars
- (Together We Rule) The Placate action is now forbidden during war
- Added a -10% Food, Industry, Money, and Science War Weariness penalty on all Settlements for each refused Surrender while at 0 War Support.
- Reinstated a one-time +10 War Support bump whenever an opponent that is at 0 War Support refuses a Surrender offer.
- Forbidden City Balance to be adjusted with the changes in War Support: Now gives +25% War Score (instead of -10 War Support required to declare a Surprise War)
- Corrected the buyout formula to avoid inflation
- Several new historical personas: Zenobia, Sun Tzu, Miyamoto Musashi, Napoleon, Shaka Zulu, Artemisa, and Alexander The Great.
- Fix for AIs not advancing out of the neolithic
- Fix for AI not surrendering*
- An edge case still exists for AI not surrendering: If you are both at 0 war support, and the AI have the To The End trait, they may still refuse. If you manage to briefly push above 0 war support, for example through winning a battle, they will accept.
- Fixed the Capital Punishment civic still giving stability on exploitations
- Fixed a localization error with the Force Surrender button