On a map I made of North Africa no matter what order I assign the spawn locations, when playing it, the game always gives me the lower Nile river start. Historically TSL of Nubia (or the Kingdom of Kush).
(TBH it's not a bad start but I'd like to play test the other spawn locations).
How do you play other spawn locations on Map Editor produced maps?
I used the same trick to play @Gedemon's Giant Earth Map with a different start but after a while I had to stop my game because it kept crashing because of "Internet disconnected" :(
The good news is that I made some tests and as the player spawn only depends on the order in the Save.hms file (only the official map editor is reordering them for whatever reason) I should be able to code a tool to edit player spawns or at least randomize them very soon :)
I used the same trick to play @Gedemon's Giant Earth Map with a different start but after a while I had to stop my game because it kept crashing because of "Internet disconnected" :(
The good news is that I made some tests and as the player spawn only depends on the order in the Save.hms file (only the official map editor is reordering them for whatever reason) I should be able to code a tool to edit player spawns or at least randomize them very soon :)
Always strange to be disconnected when you're hosting a session without anyone else connected :D
I had it 2-3 times during my last session from turn ~100-150, how far were you in the game ?
On the other hand I used it in MP with my brother to test the mod for Culture unlock by territory, and we had no issue the first run (~60 turns), and 3 disconnect the last run (turn 60 to ~140)
But as we also had issue with the steam voice cheat during that session I'm unsure that was from the game, the map, the mod or a real connection issue.
I had it only once at turn ~50 then I was at turn ~150 and had it several times (like every 2-3 turns). Also, I felt like it took longer between turns when playing in "solo multiplayer" like that than in my previous game on a map of the same size and with more AI players.
For that reasons I think I'll restart a new normal solo game with a "patched" .hmap instead as soon as I finished the code for that, because I'm too lazy to edit the file and create all the combinations manually to emulate "random" start ;)
Skull-Koopa wrote: Hey ! Put your game on multiplayer, set it on private and now you can choose ^^
This actually DOES NOT work, at least it doesn't anymore. So frustrating to have a custom map option that you can't set specific spawn locations reliably. Yet another reason to kind of hate this game. I mean did AI scripters trained by monkeys create it or what?? Let us reliably set spawn locations by player number FFS!
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