Assyrians
Raid Masters:
- +1 Land Movement Speed on Unit
- +5 Combat Strength bonus when Ransacking on Army
Dunnu:
+1 Combat Strength in combat for Units in or adjacent to the District
+2 Influence
+10 District Fortification
+5 Stability
Exploits Food
Count as "Garrison"
Is: Land Unit Spawn.
Is fortified
Assyrian Raiders:
- 21 CS
- 6 MP
- Generates +25% bonus Money when ransacking
Babylonians
Brilliant Philosophers:
- +3 Science per researched technologies on Capital
Ṣābu Ša Qašti:
- 22 CS
- 4 MP
- Guardian
Astronomy House:
-10 Stability
+3 Science
+1 Faith per Researchers on City or Outpost
+1 Science per Researchers on City or Outpost
+1 Researchers Slot on City or Outpost
Count as "Research Quarter"
Requires "Calendar"
Hittites
Lust for War:
- +1 Combat Strength on Unit
- +20 Food, Industry, Money and Science on each Owned City per Occupied City
Awari:
+1 Combat Strength in combat for Units in or adjacent to the District
+3 Money
+10 District Fortification
Replaces regular Outpost
Can be used as a Land Spawn Point for neighbor Cities
+10 Health Regeneration on Unit in Territory
Is: Land Unit Spawn
Is fortified
Gigir:
- 23 CS
- 6 MP
- Suppression
Mycenaeans
Brutal Upbringing:
- -20% on Unit Industry cost
- +25 Experience on creating Units on City or Outpost
Cyclopean Fortress:
- +2 Combat Strength in combat for Units in or adjacent to the District
- +10 Stability
- +20 District FortificationCount as "Makers Quarter"
- Count as "Garrison"
- Is: Land Unit Spawn
- Is fortified
- Increases the Movement cost of hostile armies within a range of 1 Tile
Promachoi:
- 21 CS
- 4 MP
- Champion
Nubians
Golden Dreams:
- +1 Money per number of resource copies on exploited Resource Deposit
Meroe Pyramids:
- +1 Money per Workers on City or Outpost
- +1 Production per Merchants on City or Outpost
- -10 Stability
- +3 Money per adjacent Makers Quarter
- +1 Traders Slot on City or Outpost
- Exploits Production
Ta-Seti Archers:
- 19 CS
- 4 MP
- 3 Range
- Greatly reduces the CS penalty from not having a clear line of sight
Olmecs
Natural Harmony:
- +3 Influence on Territory
Olmec Head:
- +2 Food
- -10 Stability
- +1 Food per adjacent District
- +1 Influence per adjacent District
- +1 Farmers Slot on City or Outpost
- Count as "Farmers Quarter"
Javelin Throwers:
- 21 CS
- 4 MP
- 2 Range
- Ambusher
Phoenicians
Trading Pioneers:
- -25% Money maintainance on naval trade routes
- +1 Combat Strength on Naval Unit or Transport
- +1 Naval Movement Speed on Naval Unit or Transport
Haven:
- -10 Stability
+3 Money per adjacent Land Tile
+1 Money per Traders on City or Outpost
+1 Food per Traders on City or Outpost
- +1 Traders Slot on City or Outpost
- Count as "Market Quarter"
- Is: Naval Unit Spawn
- Allows Units to embark without any Movement Point cost
Bireme:
- 13 CS
- 2 MP
- Naval Transport
- Navigator
Celts
Druidic Lore:
- +2 Faith on Forest
- +2 Faith on Woodland
Nemeton:
- +2 Food per adjacent Forest
- +2 Food per adjacent Woodland
- Count as "Religious District"
- Exploits Food
- Exploits Faith
Gaesati:
- 26 CS
- 6 MP
- Fervor
Greeks
Socratic Method:
- +3 Science per Number of Territories in your sphere of influence on City or Outpost
Amphitheatron:
+3 Science per Era
+1 Influence per Researchers on City or Outpost
-10 Stability
+1 Science per adjacent District
Count as "Research Quarter"
Hoplites:
- 27 CS
- 4 MP
- Phalanx
Mauryans
Guiding Light:
- +1 Influence on Emblematic District
- -10% on Attach Outpost cost
Stūpa:
- +3 Science
- +2 Influence
- -10 Stability
- +3 Faith
- +1 Science per adjacent District
- +1 Influence per adjacent District
- +1 Researchers Slot on City or Outpost
- Count as "Research Quarter"
- Count as "Religious District"
Saṃnāhya:
- 30 CS
- 6 MP
- 3 Range
- Elephant Platform
Maya
Tireless Spirit:
- +2 Industry per Workers on City or Outpost
K'uh Nah:
- +5 Industry per number of attached Territories
- -10 Stability
- +2 Faith per adjacent District
- +1 Influence per adjacent District
- Count as "Commons Quarter"
- Count as "Religious District"
- Doesn't exploit Industry
Noble Javelineers:
- 27 CS
- 4 MP
- 2 Range
- Poison
Byzantines
Master of Whispers:
- +8% Money per Alliance on all Cities
- +5% Money on Allied Empire
Hippódromos:
- +1 Money per Horses
- +3 Money
- -10 Stability
- +25 Money per adjacent Horses Deposit
- +1 Traders Slot on City or Outpost
- Count as "Market Quarter"
Varangian Guards:
- 39 CS
- 4 MP
- Honor Code
Franks
Crown Lands:
- +7 Influence per number of attached Territories on Capital
Scriptorium:
- +3 Science
- -10 Stability
- +3 Faith
- +1 Science per adjacent Research Quarter
- +1 Faith per adjacent Research Quarter
- +2 Influence per adjacent Research Quarter
- +1 Researchers Slot on City or Outpost
- Count as "Research Quarter"
Franci Milites:
- 39 CS
- 6 MP
- Heavy Charge
Mississippians
Flowing Waters:
- Districts built on Rivers exploit all the tile's yields indipendently on their District Type
Sacred Mound:
- -50% Industry cost reduction of adjacent Districts
- -10 Stability
- +2 Money per adjacent District
- +3 Industry on Religious District
- +3 Faith on Religious District
- Count as "Religious District"
Cahokia Raiders:
- 36 CS
- 4 MP
- Raider's Ardor
Umayyads
Learned Friends:
- +8% Science per Alliance on all Cities
- +5% Science on Allied Empire
Grand Mosque:
- +3 Science per number of Religious Disctrict on City or Outpost
- -10 Stability
- +3 Faith per number of attached Territories
- +1 Researchers Slot on City or Outpost
- Count as "Research Quarter"
- Count as "Religious District"
Haras:
- 36 CS
- 6 MP
- +3 Stability in the territories they are (if they are yours)
Edo Japanese
Shogun's Authority:
- +1 Influence per Population on City or Outpost
Tera:
- +5 Faith
- +5 Influence per adjacent Mountain
- +3 Influence per adjacent Forest
- +3 Influence per adjacent Rocky Forest
- Count as "Religious District"
- Can be freely placed
Naginata Samurai:
- 46 CS
- 5 MP
- Honor Code
Joseon
Hall of Worthies:
- +3 Science on Tile producing Science
Seowon:
- +2 Influence
- +2 Science
- +5 Science per adjacent Mountain
- +3 Science per adjacent River
- -10 Stability
- -3 Science per adjacent District
- +1 Researchers Slot on City or Outpost
- Count as " Research Quarter"
- Can be placed freely
Geobukseon:
- 50 CS
- 6 MP
- 4 Range
- Ramming
Ottomans
Supremacy of Fire:
- -50% on Heavy Weapon Industry cost
- +3 Combat Strength on Heavy Weapon
Sultan Camii:
- +1 Faith per District
- +3 Influence
- -10 Stability
- +2 Influence per adjacent District
- +2 Science per adjacent District
- Count as "Religious District"
- Count as "Commons Quarter"
Janissaries:
- 44 CS
- 4 MP
- 4 Range
- Siege Mastery
British
Colonial Riches:
- +10 Money per number of attached Territories on Capital
- +10 Science per number of attached Territories on Capital
Colonial Office:
- +2 Money per adjacent District
- +2 Money per adjacent District for Liege
- +1 Money per Population
- +1 Money per Population for Liege
- Count as "Market Quarter"
- Can be built in Vassal's territories
- Can be built in friendly Indipendent Peoples territory
Redcoats:
- 51 CS
- 4 MP
- 4 Range
- Expedition
Italians
Inspiring Virtuosos:
- +10 Stability on Commons Quarter
- +1 Influence on Commons Quarter
- -50% on Commons Quarter Industry cost
Teatro:
- +1 Influence
- +1 Influence per Traders
- +1 Influence per Researchers
- Count as "Commons Quarter"
Alpini:
- 50 CS
- 5 MP
- Cliffs Crosser
Russians
Land and Glory:
- Upon conquering or claiming new territories you gain +10 Money per amount of Resources in the discovered Resource Depots present there
- +1 War Support per Hostile Unit within your borders
Sobor:
- +1 Faith per Farmers on City or Outpost
- +1 Faith per Workers on City or Outpost
- +3 Stability per adjacent District
- +3 Influence
- Count as "Religious District"
- Count as "Commons Quarter"
Cossacks:
- 46 CS
- 8 MP
- 4 Range
- Multi-Move
Americans
American Exceptionalism:
- +10 Influence on Resources being sold
- +1 Money generated from on-going Trade on City or Outpost
Defense Agency:
- +1 Science per Merchants on City or Outpost
- +1 Money per Researchers on City or Outpost
- +3 bonus Combat Strength when launching Artillery, Air or Missile Strikes on Unit
- Count as "Garrison"
Lightning:
- 77 CS
- 20 Range
- Aerial Stealth
Egyptians
Valley of Kings:
- +4 Influence on Emblematic District
Archaeological Dig:
- -10 Stability
- +3 Influence
- +3 Influence per Eras that the Emblematic Building it was built on has passed since its construction
Free Officers:
- 58 CS
- 4 MP
- 4 Range
- Anti-Colonialism
Soviets
Red Tide:
- +3 Combat Strength on Unit in your sphere of influence
- +3 Influence on City or Outpost per Units within its territory
Arms Factory:
- +10 Pollution
- +5 Industry
- +3 Money per Weapon sold on Empire
- -10 Stability
- Does not count as "Market Quarter"
- Count as "Makers Quarter"
- Creates a new Deposit of Weapons which is automatically exploited.
- +2 Combat Strength on Unit
- -5 Stability per Weapon on all Cities
- -3% on Unit Industry cost per Weapon
Red Army Tank:
- 60 CS
- 8 MP
- 6 Range
- Field Repairs
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A1y0sh4
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