Logo Platform
logo amplifiers simplified

DRM-free release?

Copied to clipboard!
10 years ago
Nov 20, 2014, 2:23:59 PM
I've personally never had issues with Steam's Offline feature - And if I had, I could just use my cellphone for a few seconds of internet to fix it.



Same can't be said for Ubisoft's uPlay service that will render your games unplayable if you aren't constantly connected (Going slightly off-topic I know but it bears comparison)



As Steph mentions, the games are using the Steamworks API (And the Multiplayer component). This makes the game impossible (or at least very impractical) to sell anywhere else. Want multiplayer? Gotta install Steam and re-download the game anyway. Want updates? Same thing.
0Send private message
8 years ago
Oct 7, 2016, 8:20:28 AM
jamoecw wrote:
Mansen wrote:
Edit: Furthermore (actually the main point I was trying to make but forgot in the process) - When Paradox DID make a DRM-Free version of one of their games (due to very vocal demand from a minority), they ended up only selling ~5% of their copies as DRM-Free, which was a big financial loss from all of those production hours spent re-tooling the game engine.

in other words they sold an additional 5% of their game by putting in the extra time and effort (unless that game was only DRM and it sold 5% as expected, which would beg the question if there were other issues at hand).


so going DRM-free would net an additional 5% to sales, which would be important to consider when planning out your game engine (amplitude is obviously past this point). you'd have to end up saving enough from going with steam API to cover the difference.

Um, no, you've completely misinterpreted that post.

They made a financial loss on the effort. The work hours put into making a DRM-free version cost more than they made in sales of the DRM-free version. Aside from making a small number of people happy (and you know who you are), there is no good reason for them to do it. Certainly no financial reason.

0Send private message
8 years ago
Sep 21, 2016, 3:58:03 AM
Mansen wrote:
Edit: Furthermore (actually the main point I was trying to make but forgot in the process) - When Paradox DID make a DRM-Free version of one of their games (due to very vocal demand from a minority), they ended up only selling ~5% of their copies as DRM-Free, which was a big financial loss from all of those production hours spent re-tooling the game engine.

in other words they sold an additional 5% of their game by putting in the extra time and effort (unless that game was only DRM and it sold 5% as expected, which would beg the question if there were other issues at hand).


so going DRM-free would net an additional 5% to sales, which would be important to consider when planning out your game engine (amplitude is obviously past this point). you'd have to end up saving enough from going with steam API to cover the difference.

0Send private message
0Send private message
9 years ago
Oct 26, 2015, 7:07:37 PM
I'd like to add to this thread with my own stance:



I think Endless Space is one of the best-made 4X games in the last decade. I played a game thanks to a friend and it fit my sweet spot of engagement. I was ready to drop some cash, before I noticed that there's no DRM-free version.



I understand the technical reasons to go with Steam in particular, however I would prefer to pay more for a game that's outside of it. Some of my reasons are hashed out by a post in another topic: http://forums.amplitude-studios.com/showthread.php?p=67625#post67625

Additionally, it creeps me out that Steam is interested in knowing precisely what I play, when I play and with whom I play.



As much as I'd like to play Amplitude games, it's not happening until they are DRM-free.
0Send private message
10 years ago
Jan 10, 2015, 1:07:49 PM
It's not as simple as that, I'm afraid. All of Amplitude's games make use of Steam's Steamworks API for their multiplayer. An entire system wrote to facilitate easy and stable multiplayer. If they wanted to move away from a Steam only system, they'd have to build Multiplayer over from scratch (and it would be unlikely to be as stable)



Paradox Interactive (Crusader Kings, Europa Universalis) made a similar decision and their multiplayer has never been as stable as now with Steamworks.



Edit: Furthermore (actually the main point I was trying to make but forgot in the process) - When Paradox DID make a DRM-Free version of one of their games (due to very vocal demand from a minority), they ended up only selling ~5% of their copies as DRM-Free, which was a big financial loss from all of those production hours spent re-tooling the game engine.
0Send private message
10 years ago
Jan 10, 2015, 12:46:36 PM
Steph'nie wrote:
Unfortunately, we don't have any plans to release a DRM-Free version of Endless Legend. We actually rely a lot on Steam and the features it offers: automatic updates (it was especially useful because we went through Early Access), servers for the multiplayer, a cloud system, achievements, and basically the whole Steamworks integration.



Of course, you could always play offline, with the single player mode, but the game still requires a Steam activation and a connection at least for its installation.




The release of GOG Galaxy in near future might let you reconsider a drm free gog release in the future with automatic updates and multiplayer access (god knows what else is planned ie achievements)

There are plenty of people who prefer non steam DRM free option and it is a shame you wont cater for this segment of the market right now .
0Send private message
10 years ago
Nov 21, 2014, 10:54:33 AM
Funnily enough, I had the least issues with UPlay
0Send private message
10 years ago
Nov 20, 2014, 3:47:17 PM
Mansen wrote:
I've personally never had issues with Steam's Offline feature - And if I had, I could just use my cellphone for a few seconds of internet to fix it.



Same can't be said for Ubisoft's uPlay service that will render your games unplayable if you aren't constantly connected (Going slightly off-topic I know but it bears comparison).




I had varying experiences with Offline mode, but yes, its much better than Uplay or Origin. Steam won't kick you out of a singleplayer session if you lose connection for a second or disable any features when that happens (outside of friends ofc and usually achievements for good reasons).
0Send private message
10 years ago
Nov 18, 2014, 3:14:00 PM
Hi! I saw a review of Endless Legend on Kotaku and am very interested. However, I don't have a Steam account because I don't bother with DRM (needing to be online + data caps is no fun). Has there been any thought to releasing DRM-free on GOG.com or the Humble store?



Thanks!

Joklers
0Send private message
10 years ago
Nov 20, 2014, 9:52:43 AM
Steam offline mode works fine for some, badly for others and not at all for yet others.



I have had Steam Offline mode work just fine for a while. I have had times when it wouldn't work for more than 24 hours, needing to reconnect every day to be able to go offline again.



It is the way of the PC; just because something works fine for some does not mean it works fine for everyone.
0Send private message
10 years ago
Nov 19, 2014, 4:42:43 PM
Shadowsand wrote:
I'm not going to say anything about the other stuff you said, because frankly, I don't know for certain one way or the other, but this bit just isn't true. For several years at uni, my internet was intermittent at best. Once it was loaded, Steam didn't care in slightest if it lost the connection. And the few times I put it in offline mode, it was fine to load without a connection too. Obviously, stuff like the store, friends list and community stuff all went down, but games were 100% playable. Somewhere between a few seconds and a few days later, the internet sorted itself out, and Steam reconnected (if it wasn't in offline mode to begin with).




Eh. This definitely isn't true for everyone. Who knows why - internet infrastructure can be a huge pain to sort out. I've had enough bad experiences with DRM that I'm basically 100% DRM-free these days. I haven't run into a game I want to play badly enough to jump through those kinds hoops to play it.
0Send private message
10 years ago
Nov 19, 2014, 4:38:35 PM
Steph'nie wrote:
Unfortunately, we don't have any plans to release a DRM-Free version of Endless Legend. We actually rely a lot on Steam and the features it offers: automatic updates (it was especially useful because we went through Early Access), servers for the multiplayer, a cloud system, achievements, and basically the whole Steamworks integration.



Of course, you could always play offline, with the single player mode, but the game still requires a Steam activation and a connection at least for its installation.




OK. Well, if you ever do have a DRM-free release I'll be happy to buy the game!
0Send private message
10 years ago
Nov 19, 2014, 4:36:44 PM
Joklers wrote:
Offline mode is flaky, only lasts for a while, and needs to be set up. If something happens to my account or my internet suddenly cuts out I'm just as hosed with Steam as with other always-online DRM.




I'm not going to say anything about the other stuff you said, because frankly, I don't know for certain one way or the other, but this bit just isn't true. For several years at uni, my internet was intermittent at best. Once it was loaded, Steam didn't care in slightest if it lost the connection. And the few times I put it in offline mode, it was fine to load without a connection too. Obviously, stuff like the store, friends list and community stuff all went down, but games were 100% playable. Somewhere between a few seconds and a few days later, the internet sorted itself out, and Steam reconnected (if it wasn't in offline mode to begin with).
0Send private message
10 years ago
Nov 19, 2014, 4:20:42 PM
Shadowsand wrote:
A couple of points, just for the record... First, while data caps can certainly be annoying, but surely whether you're downloading it from Steam, GoG or Humble, that's going to be exactly the same issue? Second, Steam isn't alway-on DRM. Granted, you have to go online when you first get Steam to sign in, and you have to go online to download games. But once you've downloaded them, you can just put Steam in offline mode.



Now, if you said you wanted to buy a copy on DVD so you didn't have to download it, that may make sense, but wanting it to be on GoG or Humble instead of Steam only makes sense if you hate Steam for personal reasons. Just saying smiley: smile




Uh...Steam is actually always-online DRM. Offline mode is flaky, only lasts for a while, and needs to be set up. If something happens to my account or my internet suddenly cuts out I'm just as hosed with Steam as with other always-online DRM. I can't control the Steam client communicating with Steam servers, and it sends data back and forth. Steam does/did other shady stuff to your computer (not as bad as Origin was, but not great either). Game companies using Steam is them saying they want me to spend extra money (data caps, etc) and time (dealing with my Steam account) in addition to paying for the game. I'd rather buy from publishers that don't try to control my stuff even after I've finished the purchase.
0Send private message
10 years ago
Nov 18, 2014, 5:11:27 PM
Unfortunately, we don't have any plans to release a DRM-Free version of Endless Legend. We actually rely a lot on Steam and the features it offers: automatic updates (it was especially useful because we went through Early Access), servers for the multiplayer, a cloud system, achievements, and basically the whole Steamworks integration.



Of course, you could always play offline, with the single player mode, but the game still requires a Steam activation and a connection at least for its installation.
0Send private message
10 years ago
Nov 18, 2014, 3:29:52 PM
Joklers wrote:
I don't have a Steam account because I don't bother with DRM (needing to be online + data caps is no fun). Has there been any thought to releasing DRM-free on GOG.com or the Humble store?




A couple of points, just for the record... First, while data caps can certainly be annoying, but surely whether you're downloading it from Steam, GoG or Humble, that's going to be exactly the same issue? Second, Steam isn't alway-on DRM. Granted, you have to go online when you first get Steam to sign in, and you have to go online to download games. But once you've downloaded them, you can just put Steam in offline mode.



Now, if you said you wanted to buy a copy on DVD so you didn't have to download it, that may make sense, but wanting it to be on GoG or Humble instead of Steam only makes sense if you hate Steam for personal reasons. Just saying smiley: smile
0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message