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Endless Legend - Vassals

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6 years ago
Aug 21, 2018, 2:49:22 PM

In order to improve multiplayer functionality for groups of friends playing Endless Legend together i recommend the following mechanic dubbed "Vassals."


The current issue:

Defeating an enemy Player-Nation in multiplayer forces the defeated player to leave the game, thus preventing them continuing to contribute to the game or continue playing until the game ends.


For this unfortunate player he is unable to continue playing with his friends.


What i recommend:

Upon claiming the last Player-Nation city, or upon surrender diplomatic action (A demand sent by the enemy player) the defeated player becomes a "Vassal" instead of being ejected from the game.


Vassal Cities are permanently allied with their Ruling Nation and follow Alliance mechanics, the difference is that Vassals may not use controlled-neutral armies to attack their Ruling Nation.


Furthermore for the remainder of the game, the Vassal can only win if their Ruling Nation wins, thus promoting them to work with their Ruling Nation to achieve victory while also allowing said player to continue participating in the game.


If the Vassal player leaves the game all their belongings become AI controlled or are transfered to the Ruling Nation by choice of the Ruling Nation (Pop up notification).




Thoughts, suggestions and comments are welcomed and recommended!

Updated a month ago.
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6 years ago
Sep 19, 2018, 10:15:22 AM

Very good idea i had the a similar idea where after u or ur alliance would eradicate an enemy faction there would be a conference on how to split the land or if the empire should get puppeted or be a sattelite to the winner (the idea comes from hoi4 where the peace conferences are really well made!)


I am missing this feeling of relaxation after a war and feeling of accomplishment so I think it would be a great idea to implement something along those lines.

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