Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense hybrid game, in which your team of heroes must protect the generator of their crashed ship while finding their way out!
Divine_Moments_of_Truth wrote: If they make a sequel it's going to be even more terrible.
Technically they already did - if you don't count the expansions, there is Darkspore (which is actually decently fun).
But yeah, SimCity was pure stupid. It looked like a game I would love, and then they zoomed out
I just hope that another game looks at what Spore could have been and says, "We can do that." It feels like most of the five stages were just filler leading up to the Space Stage, and the Space Stage was supposed to be awesome because it had the largest galaxy ever in a videogame, but they just didn't know what to do with all those systems. If another game can do the Spore space stage, and do it better, it could easily be one of the best games ever.
Thanks! I have made some minor modifications in the text. I also put some images for each stage, but it reached maximum limit before I could finish, so a scrapped it.
Anyway, there are some chances that EA will remake Spore. They're remaking Star Wars: Battlefront, after all...
Guys, I have three things to show you. The first two are videos of the 2006 version of Spore, a much better version than the one we have today. Here are the videos:
And now, the most important thing: a company called Revolutionary Games presented a Spore based game that is still in development. The game seems to be much better and more serious than Spore. Here's the promotional video:
This new upcoming indie game needs attention!
The link for the official website of the game is on the description of the video. I will not put it here because I don't want you guys to be lazy and forget to read the video's description. So many images and concept art on the official website...
stasik28 wrote: Well... DICE is, EA is just publishing it, and knowing them they're going to put some horrible standards that'll make it... OK....
The difference is that the DICE studio specifically asked to make the game, and EA was reluctant to give them the license (they didn't intend to use it). Since this is probably the only EA game ever that wasn't forced onto a developer, I still have hope.
I never tried Spore either at the time it did not appeal to me or could not afford to purchase it.
EA like buying studios and getting them to do a few games and then scrap them. I like some the games that Bullfrog had done. That why a lot of people were asking Microsoft to buy Bioware when EA came in brought the parent company. Pandemic Studios was disbanded not long after the deal after the release of Mercenaries 2 world in flames.
That's what most publishers do. People like to focus on EA because they're the current scapegoat (admittedly with good reason), but don't let that convince you that Activision and THQ didn't/don't do similar things. Publishers hire developers to make games, and if those games aren't making more money than they cost to make and market, they're not going to pay that dev to make any more games.
Fenrakk101 wrote: Publishers hire developers to make games, and if those games aren't making more money than they cost to make and market, they're not going to pay that dev to make any more games.
That worked for decades but the problem now is that publishers force certain ideas, make devs focus on wrong aspects of their game ['whoneedsgood,satisfyinggameplay?here,nowyoucanpostachievementsonfacebook-that'smoreimportant!'] and genrally screw around with their overall image of how the game should look and feel like.
And most of people still buy it, out of habit, I presume.
I, for one, narrowed down my list of trustworthy publishers to around 6 of them.
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I was looking some info up about ea studios and learnt that after acquiring DICE. They closed part of the studio hours later after purchase. The link I have put in this post is the source of that information the article is out of date as it was published in 2008.
Tredecim wrote: Unfortunately, yes - hard times now.
Less about hard times and more about EA's poor business practices coming back to bite them in their collective butts.
Anyhow, I have been thinking along the lines of others in this thread about Spore, essentially what happened is a decision was made to make the space stage of the game into an RPG to appeal to a wider causal audience, when it should have been a strategy game.
I have been toying on and off over the years with a Spore-like game that focuses on the development of the player's civilization. Hopefully Thrive will fulfill at least the majority of that idea.
man just imagine it in Spore you were able to encounter in the singleplayer a galaxy full of races which are made and uploaded by all the other players an realy endless galaxy filled with everything you could ever imagine.
Fixed that for you - I'd hardly call something you can beat in 2-10minutes each (on hard) an actual game. A demonstration, a concept perhaps - but not a game.
Well, I think that a lot of you guys know or played Spore. But it was, at a certain point, a disaster. The idea on the paper for the game sounded brilliant, but the game not so much. The game was kinda childish; I didn't like the circular cities; and the space stage could be massively improved (instead of putting the player as a ship capitain that also acts as a dictator, it could be more like Endless Space or Sins of a Solar Empire); and some other minor things that could be improved.
Anyway, I imagine that if Maxis and EA/Weyland Industries (Alien fans will understand) rework Spore, it would be a success, because a lot of people (like me) would do anything for a improved version of Spore.
Wenchbane wrote: I remember watching this game before it came out, had a pretty good concept back then but didn't realize it would be so watered down...
If anyone is interested I still got my creations I made a while ago, Got back into it recently too so I could check out some of the newer creations.
I would rather that spore was a series of games, detailing each stage (Possibly more stages) in greater detail, and possibly even making spore into a full simulation game of the species, civilisations and space empires.
People like simulations, as we always have from maxis.....I wan more simulation games then 'gamey' games.
Wenchbane wrote: I remember watching this game before it came out, had a pretty good concept back then but didn't realize it would be so watered down...
If anyone is interested I still got my creations I made a while ago, Got back into it recently too so I could check out some of the newer creations.
Wicked, thank ye kindly =D Should get around and do some ES ships (If Amp is okay with it...)
@ Nasarog, Like the swarm of saucers you had xD And the S'Neeky...
Wish the game wasn't so "easy" there should be a more progressive feel to it rather than the levels you get. Just feels like it's all about the space stage...
Cell Stage: Instead of controling a childish cell with eyes and mouths, you would control a cell that looks like the same cells you see when you look through a microscope. Also, instead of biting and eating other cells with your mouths, you would consume it, your cell would "encompass" the other cell with it's own mass. This stage would be on the oceans of your planet.
Aquatic Stage: Your cells have grow alot and has joined together to form a macroscopic creature. Now, as an alien fish, you have to eat the other, reproduce and evolve until the point that your fish will develop legs and go to the surface.
Creature Stage: The fish that you once was is now on land, hunting - and hiding - other creatures. This stage would be alot like the actual creature stage, but it would have improved mechanics and graphics. Near the end of this stage, your creature is already living like a cave man.
Tribal Stage: Now, your race is starting to build small societies. From this stage forward, you won't control a single creature/being, now you will control a group of creatures. You will command a tribe, and you have to hunt, fight and - the most important of all - research, to assure your success.
Pre-Industrial Age (yes, now it's age, and not "stage", since you have fully stabilished a civilization): This age goes from what humans would call of ancient era (ancient Rome and Greece) to the Renaissance Era. You will settle new cities, develop your civilization with new technologies and lead your people to glory!
Industrial Age: This age goes from what we would call of the "Industrial Revolution" to the end of the WWII - when the first atomic bomb was created, tested and used. In this age, just like the Pre-Industrial Age, you will have to research, grow your cities and fight your enemies with powerful and deadly armies.
Information Age: This is a very dangerous age, since now you can exterminate your civilization with your own nuclear weapons. This is the last age in which you will focus on your starting planet. Now you will have to unify the world - either through diplomacy and economic supremacy or through violent and cruel wars that will kill millions or even billions. Completing this stage with military domination will be harder, but in the future ages, it will be worth, since your empire will be under control of a single leader, making decisions to be taken quickly and with more efficiency. Completing this stage through diplomatic unification - like creating a "United Nation" - will be easier, but in the future ages, you will have to face alot bureaucracy, making decisions to be less efficient.
Space Exploration Age: Early space era. This is a pretty calm and quiet age, where your civilization can calm down and explore your own solar system without having to face enemies - since they were all destroyed or unified in the Information Age. In this age, you will control your entire civilization and have to colonize the majority of planets in your solar system and to go to the next era/age, you will have to build a very powerful and expensive exploration ship that can travel to the closest solar system.
Space Navigation Age: The longest age. Now, in the beginning of this era, you will make the first contact with aliens, start colonizing other systems, fight your possible enemies, and do massive research to uncover the secrets of the Universe. Unlike the original Spore, you won't be a ship captain, you will control your entire civilization - Wait, I meant Empire, yes, now you're a space Empire, just like in Endless Space, but it would be in real time and not turn based.
Transcedence "Age": Final and unplayable (?) era. Your civilization is so freaking advanced that you now can transfer the consciousness (the "soul") from your body to nano-computers that can travel through space and that can also interact with anything around it (energy, physical objects, etc) making you god-like, without needing to have a material body (the nano-computers are somewhat like Dust). In this age, you Empire will spread to other Universes, but you would be so advanced that the gameplay would be ridiculosly easy, making it boring, and because of that this stage would be unplayable.
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