Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense hybrid game, in which your team of heroes must protect the generator of their crashed ship while finding their way out!
Fixed an issue with the Cryo Capsule activation that would note generate a hero
Fixed an exploit with duplicated items that could be sold infinitely [link]
Fixed an issue with the "Continue" button greyed out in the main menu [link]
Fixed an issue with heroes not operating nor catching items in small rooms [link]
Fixed an issue with disconnections in Multiplayer mode: in case of a disconnection, players can now save & quit, reload the game, and claim back their heroes [link]
Players leaving a multiplayer game now automatically give their heroes to the host
Added a new floor; the dungeon now has a total of 6 floors
Added the Necrophage environment at the level 5 and 6
Added 2 difficulty levels, which can be selected at the start of the game:
Too Easy
Easy
Added 3 new events:
Cryo Capsule – The player can trade Industry once to: obtain Food, find heroes, or a Toxic Cloud (see below) [G2G]
Dust Factory – In exchange of Industry, the Dust Factory can either give you Dust, or explode and destroy all the module slots in the room
Toxic Cloud – You can randomly find the Toxic Cloud in rooms that will slow hero movement and attack speed
Added a new Necrophage hero, Skroig [G2G]
Characteristics: he refuses to wear an armour (it doesn’t fit his style); because he finds his own food, the recruitment and levelling up costs are reduced
Added Science loot
Added some VFX and SFX
Improved some module tooltips
Fixed a bug that modifies the attack power of heroes on some directions and prevents the reduction of the cooldown for some heroes (Max, Opbot, Golgy)
Balance
Hero max level is now set to 8: 2 levels by heroes have been added and the stats tweaked (globally reduced and increased some)
Changed the unlock levels of skills Warning: some levels won’t unlock any skill
Removed the Operate skill for Gork and Troe
Removed the Repair skill for some Deena
Tweaked the item loot table and costs
Added the Operate skill on 2 items: Scope and Energy Bar
Increased difficulty of Hydra and Zombie mobs
Added a speed reducer on heroes in room with Hydra mobs
Increased Science cost of minor module upgrades (+20%)
Increased effect of minor module upgrades
Tweaked module power:
Slightly reduced Prisoner Prod power
Increased Tesla power
Reduced Claymoar power
Increased Tear Gas power and added a damage over time
Increasing the difficulty and reducing the delay between waves after each wave, without resetting them if the Crystal is plugged. This means that you can do that but you complicate the exit
Reducing by 4 the Dust loot during the Crystal phase
Reduced efficiency of the winning strategy: “build a maximum of resource production modules” by increasing the cost of major modules proportionally to the current number of major modules in the level
Slightly increased the difficulty of end level and level 3
Slightly increased the cost of some minor modules
Slightly increased the attack power of bomber module
Fixed projectiles trajectory in case of low frame-rate
IMPORTANT: If you seem to have an issue after the update, please, verify your game files: right click on the game in your Steam Library > Properties > Local Files > Verify integrity of game cache.
Each hero gets up to 2 active and 2 passive skills (+ repairing and operating skills) when s/he levels up (predefined for each). Later on as new levels unlock, new skills will be available.
You can trigger an active skill with the icons below the hero portraits or use ‘E’, ‘R’, ‘T’ keys
The number displayed on the icon is the number of doors you have to open before using it again
This is a first version of the skill system, the effects need to be tweaked and we started with relatively “simple” skills (stats modifiers) but we are planning on adding more complex ones.
Changes on game variables and difficulty
Added a global variable that dynamically measures the difficulty of a level and modifies the events to balance it and slightly reduces inequalities between games [Community]
Capped the hero’s max level to 6 and modified the skills distribution [Community]
Slightly increased the recruitment cost
Slightly decreased Opbot’s wit and wit items effect [Community]
Added a 4th level in the dungeon [Community]
Increased power of mobs to slightly reduce their number [Community]
Reduced Dust loot and number of module slots in the 3rd and 4th levels
Slightly increased mobs speed
Reduced the delay of the first waves during the Crystal phase [Community]
Removed module targeting mobs during the Crystal phase waves in the last levels
Tweaked item loot table
Slightly improved the level design diversity
Improved GUI and Controls
Added new shortcuts: inventory = I, hero panel = U, close last opened panel = ESC [Community]
Improved Heroes HUD (still WIP)
Added right click on the hero portrait to open hero panel [Community]
Added the display of the DPS value in the hero stats panel [Community]
Prevented manual heal during auto heal phase [Community]
Added a “select all” shortcut on the key placed before the numbers in the top left corner, first step for multi-selection [Community]
Added a simple loading progress screen
Added some tooltips [Community]
Added a targeting priority to the Crystal focusing mob [Community]
Remark: until we develop a dedicated interface, you can modify, at your own risk, the shortcuts in Registry.xml (Documents > Dungeon of the Endless > Users > Username). Use this list: http://docs.unity3d.com/Documentation/ScriptReference/KeyCode.html to add / remove keys (you can write several keycodes with spaces between them). If you want to retrieve the default values, remove the file and launch the game.
Improved performance and fixed bugs
Fixed operating module bonus depending on equipped items [Community]
Fixed some UI bugs (refreshed module cost, animations during pause, etc.)
Special stage: the level 5 has no major slot. The player has to stock resources in the previous levels to win the game; the initial Industry & Food production bonus is set to 3
Added the Laboratory environment at level 3, 4 & 5
Added a new layout for the starting rooms above level 1
Improved the level design with more branches around the Crystal at level 4 & 5
Improved the exit spawn: now generated at the beginning of the level so it doesn’t spawn next to the first room
Added 2 new mobs: Hydra and zombie Chimera (special behaviours to be added on the Hydra)
Added 1 new hero: Golgy, the spider-woman, with 3 exclusive new skills and a particularity: she doesn’t have weapons but 2 device slots
Added 8 new objects, some with passive skills, like repairing (repairing skill has been added to already existing items). The tooltip of these items with skills is WIP
Fixed some passive skills effects (e.g. Iron Fist and Placebo)
Improved performance, especially on the GUI
Improved the hero GUI panel (better feedback on hit, still WIP)
BALANCING
Some mobs now spawn on specific levels
Reduced the difficulty at level 1 (no more Crystal Eaters or Golems): we want to keep this level less difficult to let the player grasp the game
Slightly reduced difficulty at level 4 (in prevision of level 5):
Reduced waves number
Slightly increased hero and merchant spawns, Dust and major slots
Slightly increased mobs Dust loot
Slightly increased the power of mobs but reduced their number
Improved War Mask skill (Hikensha): the attack power bonus is applied even in the powered rooms
Increased Dust at start to 24 (previously set to 20)
Changed location of the diagnostics.html files: .../Public/Documents/Dungeon of the Endless/Temporary Files
Changed keys configuration for specific keyboards
Added a shortcut: you can now select a module in the build menu with F1, F2, F3, F4 or Z, X, C ,V
Changed a shortcut: you can select multiple heroes with “Q” on QWERTY/QWERTZU (“A” on AZERTY keyboard)
GAMEPLAY
Added 3 new items with special skills
Aftershave
Hipster Scarf
Ahhrrrmani Suit
Added an area of effect FX for the “Claymoar” module
Improved notifications:
New item discovery
New module unlocked
Improved module tooltips
New score calculation: it is now based on the number of doors open, FIS gathered, killed mobs, Dust lost, heroes lost and FIS left at the end; we decided not to take the time factor into account and continue to display it as a second value
FX
Modified several VFXs and SFXs on skills and the Sewer environment
Added levels on modules: you can now level up your modules with Endless Artefacts ; 4 levels per modules, for both major and minor modules
Added 3 new modules:
Science Creator I (major module)
Tactical HUD (major module)
Tear Gas(minor module)
BALANCING
Increased the overall difficulty of the game
Reduced the difficulty on level 1
Reduced price and power of non-common items
Reduced spawn probability of some powerful items
Tweaked effects of support / debuff modules
Reduced power of some modules, as resource production of major modules (but can be increased with level up)
Increased hero levelling up cost (especially for the last levels)
Increased power of some passive skills
Increased merchant HP / defence
Reduced the amount of minor slots in the last levels
Increased the amount of major slots
Reduced disparity between mobs speed (increased difficulty)
Increased Dust loot in rooms
Changed the defence computation: new formula of damage = attack power * (1 - (defence / defence + 100)) with new defence values for heroes, mobs, items, modules and skill (prevents invincibility)
We are currently working on the difficulty levels.
Added 2 new floors; the dungeon now has a total of 8 levels
Added the Drakken environment at the level 7 and 8
Added 2 new heroes, both equipped with Machine Guns:
Rakya Pulmoni “Smokestack”and her module skills
Ken Massoqui “Sado-Maso Militarist” and his risky skills
Added 1 new minor offensive module: the Machine Gun (caution: may overheat!)
Added 2 new mobs: the Kamikazes
Special behaviours: targets the most populated (heroes and module) rooms; stop it before it reaches your most precious rooms
Chimera Kamikaze: slow and usually on its own, will cause a huge explosion.
Necrophage Kamikaze: weak but a hive of them. They're fast!
Added 3 elite mobs, from the level 6, you can encounter stronger forms of:
Necrophage Trash
Necrophage Hunter
Silics Bulldozer
Added Steam Cloud support
MISC
Improved the fog of war (visual effect and logic)
Improved bump map: better lighting on mobs, heroes, merchant and modules
Fonts:
Added Portuguese/Brazilian characters
Added Ukrainian and anti-aliased Cyrillic characters
Added new sound effects
Reduced the loading time during level generation
BALANCE
Improved mobs repartition: there are now less different mobs in each floor and new mobs to discover in each floor. Some mobs now spawn only after a certain amount of doors opened. This repartition will evolve at each update according to the new mobs and floors
Improved items repartition: some items are available sooner but rare items are more scarce, particularly in the first levels
Slightly increased the amount of module slots
Tweaked events probabilities
Increased Food reward quantity of Cryo Capsule
Slightly increased Dust loot in rooms
Slightly increased global mobs difficulties
Increased Silics mobs power
Added area of damage on Silics Bulldozer (“Golem”) and Necrophage Red Flying mobs
Slightly increased Food cost to level up a hero
Increased skill effect duration (+1sec)
Increased effect power of skills on:
Warface
Red Plume
Kneecaped
Duelist
Reduced effect power of “Engage Turtle Mode” skill
Added damage over time on hero, with “Sacrifice” skill effect (instead of direct damage)
BUG FIX
Fixed a bug where the destroyed module slots aren’t saved
Fixed a bug where Gork remains black in the hero selection screen when discovered
Fixed a bug where the hero gets stuck when the user tries to interact with the "Endless Artefact" while opening a door
The bug in [0.6.7] was fixed in [0.6.9]; however, another issue was found in this version, with the same consequence (wave not ending) but a different cause.
Fixed a bug that prevented the wave from ending: it occurred when a Cryo Capsule was activated, coupled with the spawn of a new hero event.
DEVSteph'nie
in Disguise
Blah blah blah.
DEVSteph'nie
in Disguise
43 600g2g ptsReport comment
Why do you report Steph'nie?
Are you sure you want to block Steph'nie ?
BlockCancelAre you sure you want to unblock Steph'nie ?
UnblockCancelAnonymous
Report comment
Why do you report Anonymous?
Are you sure you want to block Anonymous ?
BlockCancelAre you sure you want to unblock Anonymous ?
UnblockCancelDEVSteph'nie
in Disguise
Blah blah blah.
DEVSteph'nie
in Disguise
43 600g2g ptsReport comment
Why do you report Steph'nie?
Are you sure you want to block Steph'nie ?
BlockCancelAre you sure you want to unblock Steph'nie ?
UnblockCancelDEVSteph'nie
in Disguise
Blah blah blah.
DEVSteph'nie
in Disguise
43 600g2g ptsReport comment
Why do you report Steph'nie?
Are you sure you want to block Steph'nie ?
BlockCancelAre you sure you want to unblock Steph'nie ?
UnblockCancelDEVSteph'nie
in Disguise
Blah blah blah.
DEVSteph'nie
in Disguise
43 600g2g ptsReport comment
Why do you report Steph'nie?
Are you sure you want to block Steph'nie ?
BlockCancelAre you sure you want to unblock Steph'nie ?
UnblockCancelDEVSteph'nie
in Disguise
Blah blah blah.
DEVSteph'nie
in Disguise
43 600g2g ptsReport comment
Why do you report Steph'nie?
Are you sure you want to block Steph'nie ?
BlockCancelAre you sure you want to unblock Steph'nie ?
UnblockCancelAnonymous
Report comment
Why do you report Anonymous?
Are you sure you want to block Anonymous ?
BlockCancelAre you sure you want to unblock Anonymous ?
UnblockCancelDEVSteph'nie
in Disguise
Blah blah blah.
DEVSteph'nie
in Disguise
43 600g2g ptsReport comment
Why do you report Steph'nie?
Are you sure you want to block Steph'nie ?
BlockCancelAre you sure you want to unblock Steph'nie ?
UnblockCancelDEVSteph'nie
in Disguise
Blah blah blah.
DEVSteph'nie
in Disguise
43 600g2g ptsReport comment
Why do you report Steph'nie?
Are you sure you want to block Steph'nie ?
BlockCancelAre you sure you want to unblock Steph'nie ?
UnblockCancelDEVSteph'nie
in Disguise
Blah blah blah.
DEVSteph'nie
in Disguise
43 600g2g ptsReport comment
Why do you report Steph'nie?
Are you sure you want to block Steph'nie ?
BlockCancelAre you sure you want to unblock Steph'nie ?
UnblockCancelDEVSteph'nie
in Disguise
Blah blah blah.
DEVSteph'nie
in Disguise
43 600g2g ptsReport comment
Why do you report Steph'nie?
Are you sure you want to block Steph'nie ?
BlockCancelAre you sure you want to unblock Steph'nie ?
UnblockCancelDEVSteph'nie
in Disguise
Blah blah blah.
DEVSteph'nie
in Disguise
43 600g2g ptsReport comment
Why do you report Steph'nie?
Are you sure you want to block Steph'nie ?
BlockCancelAre you sure you want to unblock Steph'nie ?
UnblockCancelDEVSteph'nie
in Disguise
Blah blah blah.
DEVSteph'nie
in Disguise
43 600g2g ptsReport comment
Why do you report Steph'nie?
Are you sure you want to block Steph'nie ?
BlockCancelAre you sure you want to unblock Steph'nie ?
UnblockCancelDEVSteph'nie
in Disguise
Blah blah blah.
DEVSteph'nie
in Disguise
43 600g2g ptsReport comment
Why do you report Steph'nie?
Are you sure you want to block Steph'nie ?
BlockCancelAre you sure you want to unblock Steph'nie ?
UnblockCancelDEVSteph'nie
in Disguise
Blah blah blah.
DEVSteph'nie
in Disguise
43 600g2g ptsReport comment
Why do you report Steph'nie?
Are you sure you want to block Steph'nie ?
BlockCancelAre you sure you want to unblock Steph'nie ?
UnblockCancelDEVSteph'nie
in Disguise
Blah blah blah.
DEVSteph'nie
in Disguise
43 600g2g ptsReport comment
Why do you report Steph'nie?
Are you sure you want to block Steph'nie ?
BlockCancelAre you sure you want to unblock Steph'nie ?
UnblockCancelDEVSteph'nie
in Disguise
Blah blah blah.
DEVSteph'nie
in Disguise
43 600g2g ptsReport comment
Why do you report Steph'nie?
Are you sure you want to block Steph'nie ?
BlockCancelAre you sure you want to unblock Steph'nie ?
UnblockCancelDEVSteph'nie
in Disguise
Blah blah blah.
DEVSteph'nie
in Disguise
43 600g2g ptsReport comment
Why do you report Steph'nie?
Are you sure you want to block Steph'nie ?
BlockCancelAre you sure you want to unblock Steph'nie ?
UnblockCancelDEVSteph'nie
in Disguise
Blah blah blah.
DEVSteph'nie
in Disguise
43 600g2g ptsReport comment
Why do you report Steph'nie?
Are you sure you want to block Steph'nie ?
BlockCancelAre you sure you want to unblock Steph'nie ?
UnblockCancelDEVSteph'nie
in Disguise
Blah blah blah.
DEVSteph'nie
in Disguise
43 600g2g ptsReport comment
Why do you report Steph'nie?
Are you sure you want to block Steph'nie ?
BlockCancelAre you sure you want to unblock Steph'nie ?
UnblockCancel