I agree about that there is a mismatch in the strength of heros vs. turrets.

Heros feel really week in comparison and most damage is done by the turrets.

This is especially true of you don't find any decent armour or weaponry, at which you have less impact as a player than on what modules you research.



I think a big role in that is that most monsters simply ignore the turrets.

Also the addition of splash-damage is huge. I feel a thing that could be done here is to make the turrets more distinct.



Make Turrets that only do splash damage but no additional single-target-damage at all and make turrets that have high single-target-damage but no splash-damage.

This would make the choice which tower to get much harder, as you'd want to adapt depending on the monster types you have to deal with.

Right now getting Claymores is a total no-brainer and feels like almost a necessity compared to most of the other stuff.