Logo Platform
logo amplifiers simplified

How far have you gotten yet?

Reply
Haven't beaten the Escape Pod yet
Beaten Escape Pod on Too Easy
Beaten Armory Pod on Too Easy
Reached Level 24 in Drill Pod on Too Easy
Beaten Sanitary Pod on Too Easy
Beaten Escape Pod on Easy
Beaten Armory Pod on Easy
Reached Level 24 in Drill Pod on Easy
Beaten Sanitary Pod on Easy
Vote now
Copied to clipboard!
0Send private message
10 years ago
Nov 1, 2014, 9:05:48 PM
25 on drill pod.

Never again, I spent all day on this run. Also lost Mizi in an accident, because, how it turned out, running into a wave of monsters from 4 rooms is not the best idea.



0Send private message
10 years ago
Nov 2, 2014, 3:35:54 PM
Never advanced beyond 6th floor on Easy. I'm quite unlucky with this one. If there are three doors in the elevator then the one I choose will lead me to dead end after 5-6 rooms. Same with the second door... After that I never have enough resources to protect my crystal from two-side monster waves. It seems that exit-room is randomly placed in the beginning, when the entire floor is generated. I used to think that exit sign will pop-out when certain number of rooms is discovered by player.
0Send private message
10 years ago
Nov 2, 2014, 4:18:31 PM
Stepuk wrote:
Never advanced beyond 6th floor on Easy. I'm quite unlucky with this one. If there are three doors in the elevator then the one I choose will lead me to dead end after 5-6 rooms. Same with the second door... After that I never have enough resources to protect my crystal from two-side monster waves. It seems that exit-room is randomly placed in the beginning, when the entire floor is generated. I used to think that exit sign will pop-out when certain number of rooms is discovered by player.


The exit room has always worked like this:

The game generates 2 random possible paths to the exit and remembers them. The first possibility that you find will never house the exit room. The second possibility will always house it. This means if you find the first and second possibility early on you will know where the exit is early. Otherwise you will find it later.

If the game has not generated enough rooms by the time it finishes the first and second possible exit, it will add extra rooms as needed to fill in for the floor.
0Send private message
10 years ago
Nov 2, 2014, 4:58:43 PM
Chthon wrote:
The exit room has always worked like this:

The game generates 2 random possible paths to the exit and remembers them. The first possibility that you find will never house the exit room. The second possibility will always house it. This means if you find the first and second possibility early on you will know where the exit is early. Otherwise you will find it later.

If the game has not generated enough rooms by the time it finishes the first and second possible exit, it will add extra rooms as needed to fill in for the floor.




Nope.

At first the game worked with the exit spawning after X doors had been opened. The problem was that you could explore in one direction, leave another door closed and force the game to spawn the exit possibly even directly next to the crystal room.

That was then changed so that the game now predetermines as a floor is created where the exit is, so that there is a minimum of rooms between the crystal and the exit (4 or something like that).

As the exit is now predetermined, you can find it very fast (my record is getting it yesterday after door 5 on floor 12).



mind you, I always open all doors from the crystal room before exploring.
0Send private message
10 years ago
Nov 2, 2014, 7:26:49 PM
melkathi wrote:
Nope.

At first the game worked with the exit spawning after X doors had been opened. The problem was that you could explore in one direction, leave another door closed and force the game to spawn the exit possibly even directly next to the crystal room.

That was then changed so that the game now predetermines as a floor is created where the exit is, so that there is a minimum of rooms between the crystal and the exit (4 or something like that).

As the exit is now predetermined, you can find it very fast (my record is getting it yesterday after door 5 on floor 12).



mind you, I always open all doors from the crystal room before exploring.


My information was given by a dev on the forums somewhere back when it was still being developed. Could you link to where this was mentioned that it changed again?



Edit: Found the post where Mysterarts told me how exit room mechanics work:

/#/dungeon-of-the-endless/forum/46-general/thread/17148-what-all-is-changed-between-too-easy-and-easy



"Mysterarts" wrote:
•Several potential exit rooms (number = ExitableRoomCount) are placed in the ExitRoomEligibleRoomsRatio most distant rooms. The last visited is the exit.




Edit 2: Did some XML digging. Things do look changed now, but not like you say it is.



[HTML]















































[/HTML]



Ok, looking at this, they are creating a curve where X is room depth, and Y is chance to find the exit. At a depth of 5 rooms out from your crystal you reach a 10% chance to find the exit, while extending to 10 rooms out guarantees that you will find it. I am not clear on what Factor = "0" and Link = "True" means in these instances.

CountMin determines how many total exits must be found, and CountMax determine how many may be found. Both are set to 1, so it makes sure 1 is found, and prevents more from appearing once one is found. This is found in the file \Public\Configuration\GameConfig.xml



According to this data, you can possibly find the exit room right next to the crystal at a .0000001% chance. This increases to .000001% at 3 room depth, 1% at 4 room, and 10% at 5 room. It then follows the curve made by this line till it hits 100% at 10 rooms. In other words, best way to find the exit quickly is to follow one line of rooms straight out from the crystal till you find it. If it goes at least 10 rooms out you are guaranteed to find it right then and there.
0Send private message
10 years ago
Oct 31, 2014, 2:46:25 PM
I just finished the game with the Escape-Pod on Easy and I'd like to know how far other players have gotten so far.
0Send private message
10 years ago
Nov 2, 2014, 10:15:13 PM
Well considering the state of the xmls now, it seems that it is not predetermined, but given a random chance of appearing again. This is possibly another change that slipped by both of us.
0Send private message
10 years ago
Nov 3, 2014, 9:43:52 AM
Hi,



The keyword in the quoted XML is "StaticRoomEventConfig" => this means that the event is predetermined smiley: smile

The "ProbWeight" value is used to find a spot in the dungeon, during its generation.
0Send private message
10 years ago
Nov 3, 2014, 10:40:35 AM
So the room is in one location, but does that mean the game puts the entry in spot A, the exit in spot B on the grid and the rooms in-between are randomly determined as the doors are opened?

So if we were to make a backup of the save, loading the same floor again, would the path from A to B be different?

Or is the whole floor layout generated right away and only the events/content triggered by opening doors random?
0Send private message
10 years ago
Nov 3, 2014, 11:11:13 AM
This one is right ^^ :

Or is the whole floor layout generated right away and only the events/content triggered by opening doors random?
0Send private message
10 years ago
Nov 3, 2014, 11:14:07 AM
Thanks! Good to know.
0Send private message
10 years ago
Nov 3, 2014, 1:32:24 PM
Mysterarts wrote:
Hi,



The keyword in the quoted XML is "StaticRoomEventConfig" => this means that the event is predetermined smiley: smile

The "ProbWeight" value is used to find a spot in the dungeon, during its generation.


Hrm... There goes my idea of changing

[HTML][/HTML]

to read

[HTML][/HTML]

and then just having to open at most one door every floor and leave. Now I will have to at most open 4 doors before I can leave unless change

[HTML]















[/HTML]

to read

[HTML]















[/HTML]



Not that I would. That would kind of destroy all of the fun in the game smiley: wink



Edit: Sorry about the html tags. Without them this post would have broken the forum smiley: frown I wish that they'd sanitize the posts for html code before sending them.
0Send private message
10 years ago
Nov 3, 2014, 11:32:38 PM
Tenth floor on easy, escape pod. Was getting near the end of the stage when it appeared all remaining doors opened by themselves and I got swarmed.



Do the big guys who cause alerts and lock down dark rooms do this if you ignore them?
0Send private message
?

Click here to login

Reply
Comment