Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense hybrid game, in which your team of heroes must protect the generator of their crashed ship while finding their way out!
assasxyn wrote: hmm, im gonna do a speedrun once i learn about more modules under the heart category
I would love for the community to grow. When you start your attempts don't shy away from posting your runs even if they don't beat spleen they would earn you #2 or #3 on speedrun.com!
meloemphatic wrote: Wow. I couldn't do it. I take too much time with thoughts and thinking and cognition.
Ah, thinking's for chumps! But seriously, it's all a case of having a game plan worked out beforehand. A summation of my general strategy:
Use Nanor or Skroig to act as floodgates, level them up ASAP. Cooking With Gas and Red Plume are the only way to get through endgame. Gas damages everything, but you need a taunt item for Nanor to excel, with roomjumping. Plume destroys everything in the room and takes less micro-managing, though prepare to get destroyed by the exploding enemies. [KeepinmindtauntoverridesRedPlume]
The other character to pick is personal preference, either an operator to boost economy or another DPS to hasten earlygame immensely.
When finding heroes, taking anyone is good. 4 heroes are objectively better than 2. Only dismiss heroes when there is a much better character to choose. An ideal team comp, I think, would be: Skroig/Nanor, Operator (Mormish/Max/Josh/Hikensha), Anyone with Scamper (Esseb/Troe/Joleri), DPS (Ken/Troe/Mizi)
In earlygame, research upgrades for the major modules. Then, research Seblaster and Emergency Generator. Upgrade Seblaster whenever possible, if no good researches are available just re-roll it or research something cheaper than re-rolling.
In earlygame, focus on Industry and Food. In lategame, Science is needed for actives, namely Gas/Plume/Übercharge/Sacrifice
It's good to keep expensive items in the inventory because finding a dust merchant on the last few floors can just instantly win the floor, though this doesn't happen often.
Other than that, it's all a matter of charging ahead face-first and minimising enemy spawns... and not dying. Dying still happens a lot. I think I'm going to write a fuller guide to this, I'll post it here if I do.
Spleeninator wrote: Thanks, guys! I've been playing Armory Pod to test out different characters and strats more quickly, and I think that Skroig alone may be able to push the Escape Pod run sub-50 or even sub-40 because Red Plume is so awesome.
After inadvertently getting 54:11 twice in a row on Armory Pod (just 1 second slower than Escape Pod!), I just managed to fluke into an INSANE time on Armory Pod, sub-30!
Devv, any chance we could get the other Pods as categories on speedrun.com?
Spleen created the library pod on Speedrun.com for you to submit. Sanitary would be crazy without the ability to pause and since its much harder than easy I would love to see you run it! Keep up the good work. I haven't tried speedrunning this game for a while do to the baby. I wish I could contend with you, but maybe in the future when my personal life gets less crazed...and less poopy...literally it goes everywhere.
Library Pod splits at https://splits.io/b5a, might try to improve on it tonight though.
I've considered streaming, but between my generally broken schedule and computer dying even on simple recording, I just couldn't do it. I'll probably start cranking out a lot more videos on youtube, though.
Escape Pod in 43:49 at https://www.youtube.com/watch?v=_uv60X1MjBg - did it just before the update! I can foresee the Secret Compartment playing either a huge role... or being an incredibly useless item seeing as we already lack dust in lategame in a speedrun. Sasha Chokyo is gonna be insane though - and Wes Davoun's room forcing could also be an incredible move! I'm so hyped!
Spleeninator wrote: Thanks, guys! I've been playing Armory Pod to test out different characters and strats more quickly, and I think that Skroig alone may be able to push the Escape Pod run sub-50 or even sub-40 because Red Plume is so awesome.
After inadvertently getting 54:11 twice in a row on Armory Pod (just 1 second slower than Escape Pod!), I just managed to fluke into an INSANE time on Armory Pod, sub-30!
Devv, any chance we could get the other Pods as categories on speedrun.com?
Spleen, I updated speedrun.com with an Armory Pod segment if you would like to submit the run there I'd be happy to approve. Nice work on the Armory POD!
That would be amazing. Maybe Spleen and I can eventually get good enough to safely run the game quickly. As of right now (he might have a different opinion), in order to get under 1 hour you have to put yourself at pretty large risk which can easily end your run and might not be good for the marathon. Either way in order to get on that show you have to make a submission. Hey maybe next year! Spleen think we can get good enough to submit to AGDQ or SGDQ?
It would likely be using safer strats, and the module-based times are only getting faster (which are generally a lot safer than my kamizake resetting) so I could definitely see it. Generally to submit these things you need to:
-Have a good amount of experience marathon-ing it in other marathons
-Be good at narrating and explaining what's going on to people who don't know what the game even is
-Have some sort of community around it, so that'd mean a few more people speedrunning (up and coming trends really help with submission)
-Be really lucky (some people have been trying to get in for years with little success)
-Be able to travel to wherever the heck they host it (a tad difficult for anyone not living in America)
-Maybe have to be able to handle the night shift
-Have a well-commentated example to submit
-Preferably be a well-recognised runner
Y'know other than these extremely easy, totally-loose, attainable criteria I think it'd be in the bag.
It's always nice to have another. No matter your time submit it on Speedruns.com/dote. You can always submit and it allows for Spleen and I to watch you progress which is always fun!
Spleeninator wrote: It would likely be using safer strats, and the module-based times are only getting faster (which are generally a lot safer than my kamizake resetting) so I could definitely see it. Generally to submit these things you need to:
-Have a good amount of experience marathon-ing it in other marathons
-Be good at narrating and explaining what's going on to people who don't know what the game even is
-Have some sort of community around it, so that'd mean a few more people speedrunning (up and coming trends really help with submission)
-Be really lucky (some people have been trying to get in for years with little success)
-Be able to travel to wherever the heck they host it (a tad difficult for anyone not living in America)
-Maybe have to be able to handle the night shift
-Have a well-commentated example to submit
-Preferably be a well-recognised runner
Y'know other than these extremely easy, totally-loose, attainable criteria I think it'd be in the bag.
If you can survive a floor 6 to 7 transition with underlevelled heroes, these should be no problem.
So I got 41:56 on Escape Pod a week ago, but expected to beat it quickly. I was wrong. The kill-room setup of Pat with Skroig seems to be working really well, but lategame RNG is still a huge factor. Will take some very good luck to get it much faster.
EDIT: Actually got a time ~30 seconds faster on the run just after posting this, but computer crashed and I had to repair it, completely removing the file :/
Does anyone have a standalone copy of the 1.1.0 patch? Steam doesn't let you downgrade and it'd likely make Library Pod a lot faster with the pre-nerf Seblasters.
For Escape Pod, the general ceiling was hit on my previous run, at 42 mins. Unless there's another character that comes out of Wes' power level, any subsequent faster runs are mostly luck-based. One will have to start with Skroig/Pat/Nanor and find another of the three naturally on the first floors. Or, starting out with two of them and finding an early operator may be viable - Wes just makes it a lot more consistent. It's a 1/12 chance to find one of these guys if you start with one of them, 1/6 to find a speedy character, and Ken/Mizi are probably of acceptable speed due to their damage output. So it takes about 10 mins to go through earlygame, which isn't too egregious - if you watch some other randomly generated games like Binding of Isaac, those guys can reset for days on end! It's just a case of making one's own luck.
It's just a grind if a faster time is wanted, but I think 40-45min will be the average with these guys.
THE REST OF THE PODS, ON THE OTHER HAND...
(except Refreezerator, I think that can't get much faster)
I'll input the floor times later. This was a better run altogether because I didn't get a taunt item until floor 12 and wasn't able to get my optimal turret setup until later.
Impressive. I've done a speed run of 3hrs for Easy Escape Pod myself, but wasn't very pleased with it (and we might as well toss it out the window given the difference between our speeds). This game is very fun to speed run, because of infinite resources and random generation. Your post gives me incentive to start a run, so it'll be the two of us competing then, hmm? I'll post up a run later this week.
EndlessRunner wrote: Impressive. I've done a speed run of 3hrs for Easy Escape Pod myself, but wasn't very pleased with it (and we might as well toss it out the window given the difference between our speeds). This game is very fun to speed run, because of infinite resources and random generation. Your post gives me incentive to start a run, so it'll be the two of us competing then, hmm? I'll post up a run later this week.
It is great to hear back from the community about interest! I look forward to your video post because I'm really curious on how other community members are going to go about speed running this. All I have are my own strats and some discussion from my viewers on twitch. Feel free to post any video (even if it doesn't break any record) and we can discuss! My current setup that I run has Max combined with Chef Nanor. Max's +2 science fuels my research as well as Nanors roomwide AOE that helps me get past the rough midgame (floors 4-9). I rush nanor to get his active and then it all depends on what characters I get.
Oldstalk wrote: Congrats for your time, it seems really fun to speedrun !
Thank you very much! It is incredibly fun to speedrun. Your brain is going a million miles a minute thinking ahead, but also having to deal with the current. The last 4 floors are very intense. Your characters all all under leveled, you probably don't have the party you want, you likely don't have the modules you want, and you likely don't have the items you want. Yet somehow you have to survive! When you push that exit button on floor 12 no matter if you get a Personal Best or not it is still a rush. I am truly grateful to have an awesome core group of viewers on twitch to share it with too so it makes it all the better!
Interesting! I never thought of how one would speedrun the game but it actually makes sense. Too bad there aren't other runners
That makes me think it would be cool to be able to specify a fixed seed for the dungeon generation, so several people can race with the same layouts and compare times
Shtong wrote: Interesting! I never thought of how one would speedrun the game but it actually makes sense. Too bad there aren't other runners
That makes me think it would be cool to be able to specify a fixed seed for the dungeon generation, so several people can race with the same layouts and compare times
I really hope my posts will get more people interested in speed running this game :-). It really is exhilarating on the final floors especially if you find an early exit that puts you into gold segments.
In regards to a seeded speed run something inside me doesn't like taking that random factor out. I figure they don't do that in Binding of Issac or Crypt of the Necrodancer races because it takes away that need to have "mapping". However, a seed run would allow you to quantify the bare minimum industry/food/science needed to finish the run in the way you want. The random factor would be what items would spawn and what monster combinations you would get (assuming the seed is only for the map layout and everything else is probability), and you would really be able to achieve remarkable times.
Meh, thinking about throwing the towel... I've tried a run, but haven't had as much success... here's my strategy:
Prisoner Prod 4, Tear Gas, and otherwise low science/food strats.
Find one of the two aggro items.
End half of the game, find Gork. (yes it's very frustrating to have to name someone outright).
Strat involves just using Gork's 3k health + door dancing to get past any floor with no dust. Yeah, can even be done in the crystal room with 3 other heroes as turrets, who would be high dps chars. One misclick and it's over.
I wasn't too excited about playing that one out, but there it is.
EndlessRunner wrote: Meh, thinking about throwing the towel... I've tried a run, but haven't had as much success... here's my strategy:
Prisoner Prod 4, Tear Gas, and otherwise low science/food strats.
Find one of the two aggro items.
End half of the game, find Gork. (yes it's very frustrating to have to name someone outright).
Strat involves just using Gork's 3k health + door dancing to get past any floor with no dust. Yeah, can even be done in the crystal room with 3 other heroes as turrets, who would be high dps chars. One misclick and it's over.
I wasn't too excited about playing that one out, but there it is.
I've never liked the idea of pris prods past floor 6/7. I have a similar strat to find a taunt item and give it to a slow char, but I use seablasters as my main wave clear. The taunt item keeps the mobs in the seablaster room and keep the zoners/bulldozers/crystal runners focused on the room jumping taunt. If I have trouble from multiple directions I use Chef's aoe to weaken mobs more and usually my other heroes + turrets can take them out on the other side. finding a aftershave is a freaking gold mine. You can open all the doors to a side as long as you have a defensive setup to that side. I wish you streamed so I could watch!
2. Timer starts when you hit "Start" on the character select screen
3. Timer stops when you hit "Exit" on floor 12 (we will not go from the in game time post)
***Official times being used are now being changed to take out load times to cater to slower computers. The load times being subtracted from the time starts when you hit "Exit" on the floor to when you first gain control of your heroes.***
After a long night of deaths, bad RNG, 1:30:00 + runs, I bettered my time to 1:07:01.08. I'll get the vid later....
Remember the standings need more people. So no matter what your time is if you attempt a run please post it. I would like to get more names on the Speedrun.com board!
Spleen! Grats on the run. Sorry for the delay in updating I was out on vacation! I made sure I got ya on speedrun.com though. Excellent work and hope to see more submissions with a faster time!
Thank you for posting your splits. It helps with the work updating.
Guys, I celebrate when I end game on "Easy" not to mention to do it almost without pause and without too much of a thought. Congratulation to "Under hour"
Thanks, guys! I've been playing Armory Pod to test out different characters and strats more quickly, and I think that Skroig alone may be able to push the Escape Pod run sub-50 or even sub-40 because Red Plume is so awesome.
After inadvertently getting 54:11 twice in a row on Armory Pod (just 1 second slower than Escape Pod!), I just managed to fluke into an INSANE time on Armory Pod, sub-30!
Devv, any chance we could get the other Pods as categories on speedrun.com?
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Lead Game Designer - Endless Dungeon
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