Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense hybrid game, in which your team of heroes must protect the generator of their crashed ship while finding their way out!
If you can grab better Food-Modules and the Claymore-Mine you are mostly set to do it.
While I don't quite agree with some of you suggestions, One of them is so good, that I'd really like to see it being considered by the Devs:
That is the cost-scaling of one minor-modules if you want to use more than one of a type per room. I'd say that is a brilliant solution to:
a) increase the usefullness of science
b) make it less relevant that there are severe balance issues among them
c) increase overall variety
I also like the idea of researching a global level-cap but then having to put a little extra science-points to upgrade each individual module. Not much, just a little so you need to have some science for this. I also wouldn't necessarily limit this to major-modules. So maybe 2 Science per Level for Majors and 1 for Minors.
Ail
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Ail
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