Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense hybrid game, in which your team of heroes must protect the generator of their crashed ship while finding their way out!
ximulator wrote: I have so many questions on how exactly the mechanics and production will work with the pacing of the game, but these will probably be answered in later posts.
Will the crystal produce FIS in realtime? If so does this mean the FIDS are stored in a flat amount? Or will the production tick every time you open a door?
Will the waves also ONLY be triggered by opening a door?
For the first question: No, so far it produces FIS whenever a door is opened.
For the second question, as far as I understood, opening a door OR carrying the crystal around end up in enemies spawning. Why then carry the crystal? That's for another gdd to explain.
ximulator wrote: I have so many questions on how exactly the mechanics and production will work with the pacing of the game, but these will probably be answered in later posts.
Will the crystal produce FIS in realtime? If so does this mean the FIDS are stored in a flat amount? Or will the production tick every time you open a door?
Will the waves also ONLY be triggered by opening a door?
Well, these two would be currently the most interesting questions for me too. lol
I have so many questions on how exactly the mechanics and production will work with the pacing of the game, but these will probably be answered in later posts.
Will the crystal produce FIS in realtime? If so does this mean the FIDS are stored in a flat amount? Or will the production tick every time you open a door?
Will the waves also ONLY be triggered by opening a door?
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