Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense hybrid game, in which your team of heroes must protect the generator of their crashed ship while finding their way out!
Is there any chance this is going to get an update for Catalina? I'm not very optimistic, but the iPad version does still run (even though it seems to be gone from the store), so presumably there is 64bit code...
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Oh, so Dungeon is affected as well... I'd need to double-check with our producers if there's a 64-bit version of Dungeon. But if there is, I can tell you that we have had tremendous problems with Steam deciding to use the wrong version on Catalina with both ES2 and Legend, so if there is a 64 bit version of Dungeon, the same might be true there.
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Oh, so Dungeon is affected as well... I'd need to double-check with our producers if there's a 64-bit version of Dungeon. But if there is, I can tell you that we have had tremendous problems with Steam deciding to use the wrong version on Catalina with both ES2 and Legend, so if there is a 64 bit version of Dungeon, the same might be true there.
From my experiance, ES2 and Legend both actually run fine. Steam just reports that they won't. Devs on other games where I've seen the same issue have said it was just a metadata issue on the Steam side, and easy to fix. Dungeon of the Endless actually won't start at all. The application is the problem.
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Happy new year to everyone! It would be great to start new year with 64bit support for Dungeon of the Endless. As fellow Dungeon of the Endless player above mentioned, the application is seems to be 32bit indeed. We have experienced the same issue with Steam release of our game as well. After uploading versions again for both 32 and 64, the issue solved itself automatically. If Dungeon of the Endless already have 64bit support for MacOS, uploading it to steam repo might solve the issue as far as we have experienced.
I unfortunately don't ahve a Mac device to test this on myself, but EL and ES2 plaeyrs with similar problems have reported that manually running the Mono installer solved the problem for them, so perhaps it willb e effective for Dungeon of the Endless as well.
Could you check if there is a file with a name like "MonoFramework-MDK-4.8.0.macos10.xamarin.universal.pkg" in your Dungeon of the Endless folder?
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I have a Macbook running on Catalina that suffers from this problem and I can confirm that there is no file called MonoFramework-MD-*.pkg in the Dungeon of the Endless folder.
Hey, I could not find the pkg as well. However, running the executable located in app throws error in terminal: bad cpu type. It seems like it is 32 bit. Please let me know if I can help you with anything - would love to play DotE with Catalina
I've had a chance to talk to the producers, and they told me that Dungeon of the Endless itself should be 64 bit compatible. We are suspecting that this may be a similar issue to what is happening with Endless LEgend and Endless Space 2, where Steam does not supply the correct version of the Mono framework.
I have an old macbook pro too, this is running Mojave and complaining that it wants to be upgraded to catalina, here is a screenshot from the activity monitor showing the 32-bit exe of Dungeon of the Endless.
I'd also like to bump this. Dungeon of the Endless is my favorite game from this studio and it's a huge bummer to lose it on the Catalina upgrade, especially since it sounds like the only thing between us and a 64-bit Mac build is Amplitude deciding to upload it to Steam. :-(
If you would like to run 32-bit apps on macOS Catalina or higher, there are a couple of options. Apple unofficially recommends either that you keep an old Mac on hand that runs a pre-Catalina version of the OS or that you partition your current Mac so that it can start up with an older macOS version as well as Catalina. Both methods work (tested). If you don't want to do spend the time or effort to do this, you can get Parallels Desktop or VMware Fusion; these programs are designed mostly for running Windows on a Mac, but you can also use them to create a virtual machine that runs macOS in a window on your Mac desktop. Parallels is easiest to use, but VMware Fusion isn't far behind. These softwares aren't free, sadly.
Until the Devs figure out a way to port 64-bit to Mac's version of Steam, these are workarounds that you can try. If any other games are having the same issue, these workarounds work for them too.
I've had a chance to talk to the producers, and they told me that Dungeon of the Endless itself should be 64 bit compatible. We are suspecting that this may be a similar issue to what is happening with Endless LEgend and Endless Space 2, where Steam does not supply the correct version of the Mono framework.
Unfortunately, the DoE binary is a 32-bit executable, so updating the Mono framework won't help. The executable itself needs to be updated to 64-bit as well, or rather, Steam needs to correctly download the 64-bit version of the executable.
I'd really like to be able to play this game again, especially with the whole quarantine going on. Have the devs looked into this at all since two months ago? It sounds like the solution might literally be just "check a box on Steam", but if not, it'd be nice to know that it had at least been looked into.
I'm afraid is a bit more than that, the steam depot holding the files for the game found here https://steamdb.info/depot/249052/ don't have any 64-bit stuff in and this is the only depot for the mac version.
They would need to build a Mac version of the game compiled into 64-bit and update this depot as well as tick the correct boxes to make this work as intended.
and that would need testing for the 32 bit older versions.
In the steam system requirements i notice they have topped out on a very old version of the os, so they can get away with saying it supports Mac.
Hoping for some followup on this. Particularly since Switch and PS4 received ports this year, it's more than a bit frustrating that 64-bit support is only a problem for the Mac version. I've been on a heavy Endless kick the last few weeks, and both Space 2 and Legend run well (though Space 2 *does* have a heavy loading hitch the first time you activate the "Scan" mode in space battles). It's just incongruous to have Dungeon unavailable.
Just noticed there seems to have been an update to Dungeon of the Endless, but it doesn't look like it addresses this. ? A real shame, especially given the iPad codebase must already be 64bit. And, as a side bonus at this stage, the iPad version must also be running native on Apple Silicon. It'd be wonderful if Amplitude could find the time to merge the two so both versions get fixed.
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I've had a chance to talk to the producers, and they told me that Dungeon of the Endless itself should be 64 bit compatible. We are suspecting that this may be a similar issue to what is happening with Endless LEgend and Endless Space 2, where Steam does not supply the correct version of the Mono framework.
Hi, sorry for bringing this up but I was curious if there had been a definitive answer. The game was made with mono which is 64 compatible, but it seems it was builded as a 32. Now, since you said your players fixed it, do we have a chance to run the game? I have the same issue with ES2 Definitive edition.
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